Load hub missions.
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fc542ecd82
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6b9b3badc8
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@ -199,6 +199,7 @@ enum
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enum
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enum
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{
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{
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MS_LOCKED = -1,
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MS_INCOMPLETE,
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MS_INCOMPLETE,
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MS_PARTIAL,
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MS_PARTIAL,
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MS_MISSING_HEART_CELL,
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MS_MISSING_HEART_CELL,
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@ -26,6 +26,8 @@ void initGame(void)
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{
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{
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memset(&game, 0, sizeof(Game));
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memset(&game, 0, sizeof(Game));
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game.missionStatusTail = &game.missionStatusHead;
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game.cells = 5;
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game.cells = 5;
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game.hearts = 10;
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game.hearts = 10;
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@ -76,7 +76,7 @@ void initHub(void)
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{
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{
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mission->status = getMissionStatus(mission->id);
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mission->status = getMissionStatus(mission->id);
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if (mission->unlockCount == 0 && mission->status == -1)
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if (mission->unlockCount == 0 && mission->status == MS_LOCKED)
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{
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{
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mission->status = MS_INCOMPLETE;
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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unlockMission(mission->id);
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@ -95,7 +95,7 @@ void initHub(void)
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if (mission->status == MS_MISSING_HEART_CELL)
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if (mission->status == MS_MISSING_HEART_CELL)
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{
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{
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STRNCPY(mission->description, "All objectives for this misson have been completed. However, there is a Cell or a Heart left to find. See if you can locate it.", MAX_DESCRIPTION_LENGTH);
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STRNCPY(mission->description, _("All objectives for this misson have been completed. However, there is a Cell or a Heart left to find. See if you can locate it."), MAX_DESCRIPTION_LENGTH);
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}
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}
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}
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}
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@ -103,7 +103,7 @@ void initHub(void)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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{
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if (mission->status == -1 || mission->status == MS_COMPLETE)
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if (mission->status == MS_LOCKED || mission->status == MS_COMPLETE)
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{
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{
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if (mission == hubMissionTail)
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if (mission == hubMissionTail)
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{
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{
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@ -131,7 +131,7 @@ static int getMissionStatus(char *id)
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}
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}
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}
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}
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return -1;
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return MS_LOCKED;
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}
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}
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static void unlockMission(char *id)
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static void unlockMission(char *id)
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@ -142,10 +142,13 @@ static void unlockMission(char *id)
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{
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{
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if (strcmp(t->key, id) == 0)
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if (strcmp(t->key, id) == 0)
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{
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{
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if (t->value.i == -1)
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if (t->value.i == MS_LOCKED)
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{
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{
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t->value.i = MS_INCOMPLETE;
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t->value.i = MS_INCOMPLETE;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Unlocked mission %s", id);
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}
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}
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return;
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return;
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}
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}
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}
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}
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@ -157,6 +160,8 @@ static void unlockMission(char *id)
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STRNCPY(t->key, id, MAX_NAME_LENGTH);
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STRNCPY(t->key, id, MAX_NAME_LENGTH);
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t->value.i = MS_INCOMPLETE;
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t->value.i = MS_INCOMPLETE;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Unlocked mission %s", id);
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}
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}
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static void unlockAllLevels(void)
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static void unlockAllLevels(void)
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@ -165,7 +170,7 @@ static void unlockAllLevels(void)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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{
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if (mission->status == -1 || mission->status == MS_INCOMPLETE)
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if (mission->status == MS_LOCKED || mission->status == MS_INCOMPLETE)
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{
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{
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mission->status = MS_INCOMPLETE;
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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unlockMission(mission->id);
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@ -175,6 +180,33 @@ static void unlockAllLevels(void)
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static void loadMissions(void)
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static void loadMissions(void)
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{
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{
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cJSON *root, *node;
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char *text;
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HubMission *mission;
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text = readFile("data/hub/missions.json");
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root = cJSON_Parse(text);
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for (node = cJSON_GetObjectItem(root, "missions")->child ; node != NULL ; node = node->next)
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{
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mission = malloc(sizeof(HubMission));
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memset(mission, 0, sizeof(HubMission));
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hubMissionTail->next = mission;
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hubMissionTail = mission;
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STRNCPY(mission->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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mission->x = cJSON_GetObjectItem(node, "x")->valueint;
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mission->y = cJSON_GetObjectItem(node, "y")->valueint;
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mission->status = MS_LOCKED;
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mission->unlockCount = cJSON_GetObjectItem(node, "unlockCount")->valueint;
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}
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cJSON_Delete(root);
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free(text);
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}
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}
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static void unlockNeighbouringMission(HubMission *sourceMission)
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static void unlockNeighbouringMission(HubMission *sourceMission)
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@ -205,7 +237,7 @@ static void unlockNeighbouringMission(HubMission *sourceMission)
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if (mission != NULL)
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if (mission != NULL)
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{
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{
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if (mission->status == -1 || mission->status == MS_INCOMPLETE)
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if (mission->status == MS_LOCKED || mission->status == MS_INCOMPLETE)
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{
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{
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mission->status = MS_INCOMPLETE;
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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unlockMission(mission->id);
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@ -215,7 +247,7 @@ static void unlockNeighbouringMission(HubMission *sourceMission)
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if (mission != NULL)
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if (mission != NULL)
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{
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{
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if (mission->status == -1 || mission->status == MS_INCOMPLETE)
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if (mission->status == MS_LOCKED || mission->status == MS_INCOMPLETE)
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{
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{
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mission->status = MS_INCOMPLETE;
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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unlockMission(mission->id);
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@ -19,8 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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#include "../common.h"
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#include "../common.h"
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#include "../json/cJSON.h"
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern char *readFile(const char *filename);
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extern char *getTranslatedString(char *string);
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extern Dev dev;
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extern Dev dev;
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extern Game game;
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extern Game game;
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void loadAtlasTexture(void);
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static void loadAtlasTexture(void);
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static void loadAtlasData(void);
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static void loadAtlasData(void);
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static void loadImageData(cJSON *root);
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static Atlas atlasHead;
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static Atlas atlasHead;
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static Atlas *atlasTail;
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static Atlas *atlasTail;
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@ -64,8 +63,10 @@ static void loadAtlasTexture(void)
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static void loadAtlasData(void)
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static void loadAtlasData(void)
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{
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{
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Atlas *atlas;
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int x, y, w, h;
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cJSON *root, *node;
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cJSON *root, *node;
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char *text;
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char *text, *filename;
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text = readFile("data/atlas/atlas.json");
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text = readFile("data/atlas/atlas.json");
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@ -73,34 +74,25 @@ static void loadAtlasData(void)
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for (node = cJSON_GetObjectItem(root, "images")->child ; node != NULL ; node = node->next)
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for (node = cJSON_GetObjectItem(root, "images")->child ; node != NULL ; node = node->next)
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{
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{
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loadImageData(node);
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filename = cJSON_GetObjectItem(node, "filename")->valuestring;
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x = cJSON_GetObjectItem(node, "x")->valueint;
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y = cJSON_GetObjectItem(node, "y")->valueint;
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w = cJSON_GetObjectItem(node, "w")->valueint;
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h = cJSON_GetObjectItem(node, "h")->valueint;
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atlas = malloc(sizeof(Atlas));
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memset(atlas, 0, sizeof(Atlas));
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atlasTail->next = atlas;
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atlasTail = atlas;
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STRNCPY(atlas->filename, filename, MAX_FILENAME_LENGTH);
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atlas->rect.x = x;
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atlas->rect.y = y;
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atlas->rect.w = w;
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atlas->rect.h = h;
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}
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}
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cJSON_Delete(root);
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cJSON_Delete(root);
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free(text);
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free(text);
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}
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}
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static void loadImageData(cJSON *root)
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{
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Atlas *atlas;
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char *filename;
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int x, y, w, h;
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filename = cJSON_GetObjectItem(root, "filename")->valuestring;
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x = cJSON_GetObjectItem(root, "x")->valueint;
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y = cJSON_GetObjectItem(root, "y")->valueint;
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w = cJSON_GetObjectItem(root, "w")->valueint;
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h = cJSON_GetObjectItem(root, "h")->valueint;
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atlas = malloc(sizeof(Atlas));
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memset(atlas, 0, sizeof(Atlas));
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atlasTail->next = atlas;
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atlasTail = atlas;
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STRNCPY(atlas->filename, filename, MAX_FILENAME_LENGTH);
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atlas->rect.x = x;
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atlas->rect.y = y;
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atlas->rect.w = w;
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atlas->rect.h = h;
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}
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@ -29,6 +29,7 @@ static Texture *atlasTexture;
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void initAtlasTest(void)
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void initAtlasTest(void)
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{
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{
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initGame();
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initGame();
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initHub();
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app.delegate.logic = &logic;
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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app.delegate.draw = &draw;
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@ -25,5 +25,6 @@ extern Texture *getTexture(const char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void loadMapData(char *filename);
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extern void loadMapData(char *filename);
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extern void initGame(void);
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extern void initGame(void);
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extern void initHub(void);
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extern App app;
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extern App app;
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