Always add to quadtree if not dead or teleporting.
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0a2cd17622
commit
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@ -228,13 +228,9 @@ void doEntities(void)
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self->spriteFrame = 0;
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self->spriteFrame = 0;
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self->die();
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self->die();
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}
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}
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if (!(self->flags & (EF_TELEPORTING | EF_GONE)))
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{
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addToQuadtree(self, &world.quadtree);
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}
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}
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}
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else if (self->alive == ALIVE_DYING)
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if (!(self->flags & (EF_TELEPORTING | EF_GONE)))
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{
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{
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addToQuadtree(self, &world.quadtree);
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addToQuadtree(self, &world.quadtree);
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}
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}
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@ -20,8 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#include "../common.h"
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#define MAX_RIDERS 64
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#define MAX_RIDERS 256
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#define MAX_TOUCHED 64
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#define MAX_TOUCHED 256
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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