Init lookups earlier, to allow for config to be loaded.
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parent
dacb561e62
commit
718b658a1a
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@ -33,6 +33,8 @@ int main(int argc, char *argv[])
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srand(time(NULL));
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srand(time(NULL));
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initLookups();
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init18N(argc, argv);
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init18N(argc, argv);
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initSDL();
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initSDL();
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@ -29,6 +29,7 @@ extern void prepareScene(void);
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extern void presentScene(void);
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extern void presentScene(void);
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extern void initAtlasTest(void);
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extern void initAtlasTest(void);
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extern void init18N(int argc, char *argv[]);
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extern void init18N(int argc, char *argv[]);
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extern void initLookups(void);
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App app;
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App app;
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Camera camera;
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Camera camera;
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@ -123,7 +123,6 @@ void initGameSystem(void)
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{
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{
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int i, numInitFuns;
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int i, numInitFuns;
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void (*initFuncs[]) (void) = {
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void (*initFuncs[]) (void) = {
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initLookups,
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initGraphics,
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initGraphics,
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initFonts,
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initFonts,
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initAtlas,
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initAtlas,
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@ -225,6 +224,9 @@ static void loadConfig(void)
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app.config.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
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app.config.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
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app.config.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
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app.config.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
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app.config.hudInventory = cJSON_GetObjectItem(root, "hudInventory")->valueint;
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app.config.blood = cJSON_GetObjectItem(root, "blood")->valueint;
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controlsJSON = cJSON_GetObjectItem(root, "controls");
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controlsJSON = cJSON_GetObjectItem(root, "controls");
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if (controlsJSON)
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if (controlsJSON)
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{
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{
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@ -265,10 +267,14 @@ void saveConfig(void)
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ...");
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ...");
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root = cJSON_CreateObject();
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root = cJSON_CreateObject();
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cJSON_AddNumberToObject(root, "fullscreen", app.config.fullscreen);
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cJSON_AddNumberToObject(root, "fullscreen", app.config.fullscreen);
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cJSON_AddNumberToObject(root, "musicVolume", app.config.musicVolume);
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cJSON_AddNumberToObject(root, "musicVolume", app.config.musicVolume);
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cJSON_AddNumberToObject(root, "soundVolume", app.config.soundVolume);
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cJSON_AddNumberToObject(root, "soundVolume", app.config.soundVolume);
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cJSON_AddNumberToObject(root, "blood", app.config.blood);
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cJSON_AddNumberToObject(root, "hudInventory", app.config.hudInventory);
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keysJSON = cJSON_CreateObject();
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keysJSON = cJSON_CreateObject();
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for (i = 0 ; i < CONTROL_MAX ; i++)
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for (i = 0 ; i < CONTROL_MAX ; i++)
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{
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{
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@ -38,6 +38,16 @@ void initLookups(void)
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addLookup("DOOR_OPEN", DOOR_OPEN);
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addLookup("DOOR_OPEN", DOOR_OPEN);
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addLookup("DOOR_CLOSED", DOOR_CLOSED);
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addLookup("DOOR_CLOSED", DOOR_CLOSED);
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addLookup("CONTROL_LEFT", CONTROL_LEFT);
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addLookup("CONTROL_RIGHT", CONTROL_RIGHT);
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addLookup("CONTROL_UP", CONTROL_UP);
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addLookup("CONTROL_DOWN", CONTROL_DOWN);
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addLookup("CONTROL_FIRE", CONTROL_FIRE);
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addLookup("CONTROL_JUMP", CONTROL_JUMP);
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addLookup("CONTROL_JETPACK", CONTROL_JETPACK);
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addLookup("CONTROL_PAUSE", CONTROL_PAUSE);
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addLookup("CONTROL_MAP", CONTROL_MAP);
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}
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}
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static void addLookup(const char *name, long value)
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static void addLookup(const char *name, long value)
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