Create screenshot folder as needed.
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parent
2031d5a301
commit
775dc8d71d
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@ -124,6 +124,7 @@ static void handleCommandLine(int argc, char *argv[])
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{
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{
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dev.debug = 1;
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dev.debug = 1;
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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createScreenshotFolder();
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}
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}
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if (strcmp(argv[i], "-info") == 0)
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if (strcmp(argv[i], "-info") == 0)
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@ -164,6 +165,7 @@ static void handleCommandLine(int argc, char *argv[])
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if (strcmp(argv[i], "-screenshots") == 0)
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if (strcmp(argv[i], "-screenshots") == 0)
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{
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{
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dev.takeScreenshots = 1;
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dev.takeScreenshots = 1;
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createScreenshotFolder();
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}
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}
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if (strcmp(argv[i], "-world") == 0)
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if (strcmp(argv[i], "-world") == 0)
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@ -39,6 +39,7 @@ extern void presentScene(void);
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extern void saveScreenshot(char *name);
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extern void saveScreenshot(char *name);
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extern void saveTrophyScreenshot(void);
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extern void saveTrophyScreenshot(void);
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extern void initTitle(void);
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extern void initTitle(void);
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extern void createScreenshotFolder(void);
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App app;
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App app;
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Camera camera;
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Camera camera;
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@ -44,10 +44,10 @@ extern void initGraphics(void);
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extern void initSounds(void);
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extern void initSounds(void);
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extern void initSprites(void);
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extern void initSprites(void);
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extern void initStats(void);
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extern void initStats(void);
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extern void initStrings(void);
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extern void initTextures(void);
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extern void initTextures(void);
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extern void initTrophies(void);
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extern void initTrophies(void);
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extern void initWidgets(void);
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extern void initWidgets(void);
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extern void initStrings(void);
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extern long lookup(const char *name);
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extern long lookup(const char *name);
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extern void prepareScene(void);
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extern void prepareScene(void);
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extern void presentScene(void);
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extern void presentScene(void);
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@ -26,8 +26,6 @@ void initWorldTest(char *worldId)
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saveGame();
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saveGame();
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createScreenshotFolder();
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if (worldId != NULL)
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if (worldId != NULL)
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{
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{
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STRNCPY(game.worldId, worldId, MAX_NAME_LENGTH);
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STRNCPY(game.worldId, worldId, MAX_NAME_LENGTH);
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#include "../common.h"
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extern void createScreenshotFolder(void);
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extern void initHub(void);
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extern void initHub(void);
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extern void initWorld(void);
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extern void initWorld(void);
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extern void loadGame(void);
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extern void loadGame(void);
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