Added game complete mission quit message.
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@ -403,6 +403,7 @@ enum
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ST_QUIT_HUB,
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ST_QUIT_TUTORIAL,
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ST_QUIT_SAVE,
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ST_QUIT_FREE_PLAY,
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ST_QUIT_LOSE,
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ST_MIAS,
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ST_ITEMS,
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@ -61,6 +61,7 @@ void initStrings(void)
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app.strings[ST_QUIT_HUB] = _("Quit and return to hub?");
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app.strings[ST_QUIT_TUTORIAL] = _("As this is a tutorial mission, you can skip it and move onto the main game.");
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app.strings[ST_QUIT_SAVE] = _("Your progress on this mission will be saved.");
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app.strings[ST_QUIT_FREE_PLAY] = _("Your progress on this mission will not be saved, but you will keep any keys, Hearts, and Cells that you have collected.");
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app.strings[ST_QUIT_LOSE] = _("Warning: if you quit now, you will lose all progress on this level.");
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app.strings[ST_MIAS] = _("MIAs");
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@ -83,7 +84,7 @@ void initStrings(void)
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app.strings[ST_OVERWRITE_1] = _("Are you sure you want to overwrite this game?");
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app.strings[ST_OVERWRITE_2] = _("All progress will be lost!");
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app.strings[ST_FREEPLAY] = _("As the game is now complete, free play for this mission has been unlocked. You may replay it as often as you wish.");
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app.strings[ST_FREEPLAY] = _("As the game is now complete, free play for this mission has been unlocked. You may replay it as often as you wish. Hearts and Cells will be randomly available.");
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app.strings[ST_HEART_CELL] = _("All objectives for this misson have been completed. However, there is a Cell or a Heart left to find. See if you can locate it.");
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app.strings[ST_HUB_MISSIONS] = _("Missions: %d / %d");
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@ -807,6 +807,10 @@ void drawQuit(void)
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{
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drawText(SCREEN_WIDTH / 2, r.y + 65, 26, TA_CENTER, colors.white, app.strings[ST_QUIT_TUTORIAL]);
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}
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else if (game.isComplete)
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{
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drawText(SCREEN_WIDTH / 2, r.y + 65, 26, TA_CENTER, colors.white, app.strings[ST_QUIT_FREE_PLAY]);
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}
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else if (world.isReturnVisit)
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{
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drawText(SCREEN_WIDTH / 2, r.y + 65, 26, TA_CENTER, colors.white, app.strings[ST_QUIT_SAVE]);
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