Set entity types.

This commit is contained in:
Steve 2018-01-28 09:34:14 +00:00
parent 53c8c4984e
commit 7d6ca19c77
30 changed files with 76 additions and 2 deletions

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@ -87,6 +87,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
enum
{
ET_NONE,
ET_EFFECT,
ET_TRAP,
ET_BOB,

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@ -20,6 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "bob.h"
void initBob(Entity *e)
{
e->type = ET_BOB;
}
void addBobItem(Item *i)
{

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@ -34,6 +34,8 @@ void initMIA(Entity *e)
m = (MIA*)e;
m->type = ET_MIA;
m->tx = m->ty = -1;
m->sprite[FACING_LEFT] = getSpriteIndex("MIA");

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@ -28,6 +28,8 @@ void initBoss(Entity *e)
b = (Boss*)e;
b->type = ET_BOSS;
b->sprite[FACING_LEFT] = b->sprite[FACING_RIGHT] = b->sprite[FACING_DIE] = getSpriteIndex("Boss");
b->isMissionTarget = 1;

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@ -35,6 +35,8 @@ void initCannon(Entity *e)
initUnit(e);
u = (Unit*)self;
u->type = ET_ENEMY;
u->sprite[FACING_LEFT] = getSpriteIndex("CannonLeft");
u->sprite[FACING_RIGHT] = getSpriteIndex("CannonRight");

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@ -32,6 +32,8 @@ void initDebris(Entity *e)
d = (Decoration*)self;
d->type = ET_DECORATION;
d->effectType = rand() % 2;
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT;

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@ -31,6 +31,8 @@ void initFleshChunk(Entity *e)
initEntity(e);
d = (Decoration*)e;
d->type = ET_DECORATION;
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT;

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@ -29,6 +29,8 @@ void initCell(Entity *e)
initItem(e);
i = (Item*)self;
i->type = ET_HEART_CELL;
i->isMissionTarget = 1;

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@ -25,6 +25,10 @@ static void die(void);
void initConsumable(Entity *e)
{
initEntity(e);
e->type = ET_CONSUMABLE;
e->flags |= EF_IGNORE_BULLETS;
e->health = FPS * 10;

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@ -20,4 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../../common.h"
extern void initEntity(Entity *e);
extern Entity *self;

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@ -30,6 +30,8 @@ void initHeart(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_HEART_CELL;
i->isMissionTarget = 1;

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@ -36,6 +36,8 @@ void initItem(Entity *e)
initEntity(e);
i = (Item*)e;
i->type = ET_ITEM;
STRNCPY(i->spriteName, "Weapon", MAX_NAME_LENGTH);

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@ -27,6 +27,8 @@ void initBronzeKey(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Bronze Key", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "BronzeKey", MAX_NAME_LENGTH);
@ -39,6 +41,8 @@ void initSilverKey(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Silver Key", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "SilverKey", MAX_NAME_LENGTH);
@ -51,6 +55,8 @@ void initGoldKey(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Gold Key", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "GoldKey", MAX_NAME_LENGTH);

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@ -30,6 +30,8 @@ void initRedKeycard(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Red Keycard", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "RedKeycard", MAX_NAME_LENGTH);
@ -42,6 +44,8 @@ void initBlueKeycard(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Blue Keycard", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "BlueKeycard", MAX_NAME_LENGTH);
@ -54,6 +58,8 @@ void initGreenKeycard(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Green Keycard", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "GreenKeycard", MAX_NAME_LENGTH);
@ -66,6 +72,8 @@ void initYellowKeycard(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "Yellow Keycard", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "YellowKeycard", MAX_NAME_LENGTH);
@ -78,6 +86,8 @@ void initWhiteKeycard(Entity *e)
initItem(e);
i = (Item*)e;
i->type = ET_KEY;
STRNCPY(i->name, "White Keycard", MAX_NAME_LENGTH);
STRNCPY(i->spriteName, "WhiteKeycard", MAX_NAME_LENGTH);

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@ -31,6 +31,8 @@ void initDestructable(Entity *e)
s = (Structure*)e;
s->type = ET_DESTRUCTABLE;
s->isMissionTarget = 1;
STRNCPY(s->spriteName, "Crate4", MAX_NAME_LENGTH);

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@ -31,6 +31,8 @@ void initInfoPoint(Entity *e)
s = (Structure*)e;
s->type = ET_INFO_POINT;
s->sprite[0] = s->sprite[1] = s->sprite[2] = getSpriteIndex("InfoPoint");
s->flags |= EF_WEIGHTLESS | EF_IGNORE_BULLETS | EF_NO_CLIP | EF_NO_ENVIRONMENT;

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@ -31,6 +31,8 @@ void initCardReader(Entity *e)
s = (Structure*)e;
s->type = ET_CARD_READER;
s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS | EF_NO_TELEPORT;
STRNCPY(s->requiredItem, "Black Keycard", MAX_NAME_LENGTH);

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@ -35,6 +35,8 @@ void initDoor(Entity *e)
s = (Structure*)e;
s->type = ET_DOOR;
s->isSolid = 1;
s->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_NO_CLIP | EF_EXPLODES | EF_NO_TELEPORT;

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@ -33,6 +33,8 @@ void initExit(Entity *e)
s = (Structure*)e;
s->type = ET_EXIT;
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("Exit");
s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;

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@ -22,7 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
void initHorizontalDoor(Entity *e)
{
initEntity(e);
initDoor(e);
e->type = ET_DOOR;
e->sprite[0] = e->sprite[1] = e->sprite[2] = getSpriteIndex("HorizonalDoor");
}

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@ -20,5 +20,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../../common.h"
extern void initEntity(Entity *e);
extern void initDoor(Entity *e);
extern int getSpriteIndex(char *name);

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@ -27,6 +27,8 @@ void initItemPad(Entity *e)
{
initEntity(e);
e->type = ET_ITEM_PAD;
e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
e->plane = PLANE_FOREGROUND;

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@ -31,6 +31,8 @@ void initLift(Entity *e)
s = (Structure*)e;
s->type = ET_LIFT;
s->state = LIFT_GOTO_FINISH;
s->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_EXPLODES | EF_NO_CLIP | EF_ALWAYS_PROCESS | EF_NO_TELEPORT;

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@ -31,6 +31,8 @@ void initPowerPoint(Entity *e)
initEntity(e);
s = (Structure*)e;
s->type = ET_POWER_POINT;
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("PowerPoint");

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@ -32,6 +32,8 @@ void initPowerPool(Entity *e)
s = (Structure*)e;
s->type = ET_POOL;
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("PowerPool");
s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS;

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@ -31,6 +31,8 @@ void initPressurePlate(Entity *e)
s = (Structure*)e;
s->type = ET_PRESSURE_PLATE;
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("PressurePlate");
s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;

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@ -30,6 +30,8 @@ void initPushBlock(Entity *e)
s = (Structure*)e;
s->type = ET_PUSHBLOCK;
s->isSolid = 1;
s->startX = s->startY = -1;

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@ -28,6 +28,8 @@ void initTeleporter(Entity *e)
{
initEntity(e);
e->type = ET_TELEPORTER;
e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS | EF_NO_TELEPORT;
e->plane = PLANE_FOREGROUND;

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@ -24,5 +24,7 @@ void initHorizontalLaserTrap(Entity *e)
{
initLaserTrap(e);
e->type = ET_TRAP;
e->sprite[0] = e->sprite[1] = e->sprite[2] = getSpriteIndex("HorizontalLaserTrap");
}

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@ -34,6 +34,8 @@ void initLaserTrap(Entity *e)
t = (Trap*)e;
t->type = ET_TRAP;
t->flags |= EF_WEIGHTLESS | EF_IGNORE_BULLETS | EF_NO_ENVIRONMENT | EF_NO_CLIP | EF_ALWAYS_PROCESS;
t->onTime = FPS * 2;