From 7dff960e420323e111d95a2860e99951551bb849 Mon Sep 17 00:00:00 2001 From: Steve Date: Mon, 5 Mar 2018 08:39:42 +0000 Subject: [PATCH] Call change environment when finishing teleport, for instances where teleportation occurred in water. --- src/world/entities.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/world/entities.c b/src/world/entities.c index a748ce8..7c49ff2 100644 --- a/src/world/entities.c +++ b/src/world/entities.c @@ -966,6 +966,7 @@ static void handleTeleport(void) addTeleportStars(self); self->dx = self->dy = 0; self->environment = ENV_AIR; + self->changeEnvironment(); playBattleSound(SND_TELEPORT, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y); } }