Camera and map code.
This commit is contained in:
parent
1c429f33d3
commit
7f22f5e950
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@ -2,17 +2,18 @@ VERSION = 0.1
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REVISION = $(shell git rev-list HEAD 2>/dev/null | wc -l)
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REVISION = $(shell git rev-list HEAD 2>/dev/null | wc -l)
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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SEARCHPATH += src src/game src/system src/util
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SEARCHPATH += src src/game src/system src/util src/world
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vpath %.c $(SEARCHPATH)
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vpath %.c $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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DEPS += defs.h structs.h
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DEPS += defs.h structs.h
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OBJS += camera.o
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OBJS += draw.o
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OBJS += draw.o
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OBJS += game.o
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OBJS += game.o
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OBJS += init.o input.o io.o
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OBJS += init.o input.o io.o
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OBJS += lookup.o
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OBJS += lookup.o
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OBJS += main.o maths.o
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OBJS += main.o map.o maths.o
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OBJS += text.o textures.o title.o
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OBJS += text.o textures.o title.o
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OBJS += util.o
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OBJS += util.o
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16
src/defs.h
16
src/defs.h
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@ -58,6 +58,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define NUM_TEXTURE_BUCKETS 32
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#define NUM_TEXTURE_BUCKETS 32
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#define MAP_WIDTH 200
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#define MAP_HEIGHT 200
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#define MAP_TILE_SIZE 64
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#define MAP_TILE_AIR 0
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#define MAP_TILE_WATER 1
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#define MAP_TILE_SLIME 2
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#define MAP_TILE_LAVA 3
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#define MAP_TILE_SOLID 4
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#define MAP_TILE_NON_SOLID 200
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#define MAP_TILE_ANIMATED_WATER 240
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#define MAP_TILE_ANIMATED_SLIME 245
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#define MAP_TILE_ANIMATED_LAVA 250
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#define MAP_TILE_OUTSIDE 255
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#define MAP_TILE_MAX 256
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enum
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enum
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{
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{
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CONTROL_LEFT,
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CONTROL_LEFT,
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@ -30,6 +30,8 @@ extern void presentScene(void);
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extern void initTitle(void);
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extern void initTitle(void);
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App app;
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App app;
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Camera camera;
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Colors colors;
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Colors colors;
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Dev dev;
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Dev dev;
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Game game;
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Game game;
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World world;
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@ -74,8 +74,17 @@ typedef struct {
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struct Entity {
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struct Entity {
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float x;
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float x;
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float y;
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float y;
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int w;
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int h;
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};
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};
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typedef struct {
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SDL_Rect bounds;
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float shakeAmount;
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int x;
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int y;
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} Camera;
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typedef struct {
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typedef struct {
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int x;
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int x;
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int y;
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int y;
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@ -112,3 +121,13 @@ typedef struct {
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typedef struct {
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typedef struct {
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long timePlayed;
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long timePlayed;
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} Game;
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} Game;
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typedef struct {
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int data[MAP_WIDTH][MAP_HEIGHT];
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int decal[MAP_WIDTH][MAP_HEIGHT];
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SDL_Rect bounds;
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} Map;
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typedef struct {
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Map map;
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} World;
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@ -35,6 +35,21 @@ int getPercent(float current, float total)
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return (current / total) * 100;
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return (current / total) * 100;
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}
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}
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float limit(float i, float a, float b)
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{
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if (i > a)
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{
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return a;
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}
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if (i < b)
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{
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return b;
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}
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return i;
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}
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int getDistance(int x1, int y1, int x2, int y2)
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int getDistance(int x1, int y1, int x2, int y2)
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{
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{
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int x, y;
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int x, y;
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@ -0,0 +1,96 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "camera.h"
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static void clip(void);
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void cameraTrack(Entity *e)
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{
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camera.x = (int) e->x + e->w / 2;
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camera.y = (int) e->y + e->h / 2;
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camera.x -= (SCREEN_WIDTH / 2);
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camera.y -= (SCREEN_HEIGHT / 2);
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clip();
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}
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float cameraChase(Entity *e, int maxSpeed)
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{
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float x, y, tx, ty, diffX, diffY, dist;
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x = camera.x;
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y = camera.y;
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tx = e->x - (SCREEN_WIDTH / 2);
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ty = e->y - (SCREEN_HEIGHT / 2);
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diffX = abs(tx - x);
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diffY = abs(ty - y);
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dist = MAX(diffX, diffY);
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diffX /= 20;
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diffY /= 20;
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diffX = MAX(0, MIN(maxSpeed, diffX));
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diffY = MAX(0, MIN(maxSpeed, diffY));
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if (x > tx)
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{
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x -= diffX;
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}
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if (x < tx)
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{
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x += diffX;
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}
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if (y > ty)
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{
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y -= diffY;
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}
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if (y < ty)
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{
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y += diffY;
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}
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camera.x = (int) x;
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camera.y = (int) y;
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clip();
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return dist;
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}
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void clip(void)
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{
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camera.bounds.x = (int) limit(camera.x, world.map.bounds.x, world.map.bounds.w);
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camera.bounds.y = (int) limit(camera.y, world.map.bounds.y, world.map.bounds.h + (MAP_TILE_SIZE * 3));
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camera.bounds.w = SCREEN_WIDTH;
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camera.bounds.h = SCREEN_HEIGHT;
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}
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int isOnScreen(Entity *e)
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{
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return (e->x >= camera.x && e->y >= camera.y && e->x < camera.x + SCREEN_WIDTH && e->y < camera.y + SCREEN_HEIGHT);
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}
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@ -0,0 +1,26 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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|
as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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|
along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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extern float limit(float i, float a, float b);
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extern Camera camera;
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extern World world;
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@ -0,0 +1,147 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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|
modify it under the terms of the GNU General Public License
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||||||
|
as published by the Free Software Foundation; either version 2
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||||||
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of the License, or (at your option) any later version.
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||||||
|
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||||||
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This program is distributed in the hope that it will be useful,
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||||||
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||||
|
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See the GNU General Public License for more details.
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||||||
|
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||||||
|
You should have received a copy of the GNU General Public License
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||||||
|
along with this program; if not, write to the Free Software
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||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "map.h"
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static int animTimer;
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void initMap(void)
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{
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memset(&world.map, 0, sizeof(Map));
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world.map.bounds.x = MAP_WIDTH * MAP_TILE_SIZE;
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world.map.bounds.y = MAP_HEIGHT * MAP_TILE_SIZE;
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world.map.bounds.w = 0;
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world.map.bounds.h = 0;
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animTimer = 0;
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}
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void animateMap(void)
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{
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if (--animTimer < 0)
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{
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animTimer = 4;
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}
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}
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int isWithinMap(int x, int y)
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{
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return (x >= 0 && y >= 0 && x < MAP_WIDTH && y < MAP_HEIGHT);
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}
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int isSolid(int x, int y)
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{
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if (!isWithinMap(x, y))
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{
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return 1;
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}
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if ((world.map.data[x][y] >= MAP_TILE_SOLID) && (world.map.data[x][y] < MAP_TILE_NON_SOLID))
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{
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return 1;
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}
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return 0;
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}
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void addBloodDecal(int x, int y)
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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world.map.decal[x][y] = (int) rrnd(1, 4);
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}
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}
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void addScorchDecal(int x, int y)
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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world.map.decal[x][y] = (int) rrnd(5, 8);
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}
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}
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int isLiquid(int x, int y)
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{
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return isWithinMap(x, y) && world.map.data[x][y] > MAP_TILE_AIR && world.map.data[x][y] < MAP_TILE_SOLID;
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}
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int isWalkable(int x, int y)
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{
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return isSolid(x, y);
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}
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int isBreakable(int x, int y)
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{
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return 0;
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}
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void calculateMapBounds(void)
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{
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int x, y;
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for (y = 0 ; y < MAP_HEIGHT; y++)
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{
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for (x = 0 ; x < MAP_WIDTH; x++)
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{
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if (world.map.data[x][y] != 0)
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{
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if (x < world.map.bounds.x)
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{
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world.map.bounds.x = x;
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}
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if (x > world.map.bounds.w)
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{
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world.map.bounds.w = x;
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}
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if (y < world.map.bounds.y)
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{
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world.map.bounds.y = y;
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}
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if (y > world.map.bounds.h)
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{
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world.map.bounds.h = y;
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}
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}
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}
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}
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if (world.map.bounds.h - RENDER_HEIGHT < world.map.bounds.y)
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{
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world.map.bounds.y = 0;
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}
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world.map.bounds.x = (int) limit(world.map.bounds.x, 0, MAP_WIDTH - RENDER_WIDTH);
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world.map.bounds.y = (int) limit(world.map.bounds.y, 0, MAP_HEIGHT - RENDER_HEIGHT);
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world.map.bounds.x *= MAP_TILE_SIZE;
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world.map.bounds.y *= MAP_TILE_SIZE;
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world.map.bounds.w *= MAP_TILE_SIZE;
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world.map.bounds.h *= MAP_TILE_SIZE;
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world.map.bounds.w -= SCREEN_WIDTH;
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world.map.bounds.h -= SCREEN_HEIGHT;
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world.map.bounds.w += MAP_TILE_SIZE;
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world.map.bounds.h += MAP_TILE_SIZE;
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}
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@ -0,0 +1,29 @@
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|
/*
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||||||
|
Copyright (C) 2018 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
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#include "../common.h"
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|
||||||
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#define RENDER_WIDTH ((SCREEN_WIDTH / MAP_TILE_SIZE) + 1)
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#define RENDER_HEIGHT ((SCREEN_HEIGHT / MAP_TILE_SIZE) + 1)
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|
|
||||||
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extern float limit(float i, float a, float b);
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|
extern int rrnd(int low, int high);
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extern World world;
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Reference in New Issue