Tidy.
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@ -26,7 +26,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SWIM_SPEED 3
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#define SWIM_SPEED 3
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#define WALK_SPEED 5
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#define WALK_SPEED 5
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extern void addBloodDecal(int x, int y);
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extern void addFlameParticles(float x, float y, int rising);
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extern void addFlameParticles(float x, float y, int rising);
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extern void addPopParticles(float x, float y);
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extern void addTeleportStars(Entity *e);
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extern void addTeleportStars(Entity *e);
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extern void clearControl(int type);
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extern void clearControl(int type);
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extern void fireGrenade(Entity *e);
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extern void fireGrenade(Entity *e);
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@ -46,8 +48,6 @@ extern double randF(void);
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extern int rrnd(int low, int high);
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extern int rrnd(int low, int high);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void addPopParticles(float x, float y);
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extern void addBloodDecal(int x, int y);
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extern App app;
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extern App app;
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extern Dev dev;
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extern Dev dev;
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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#include "../../common.h"
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extern void addBloodDecal(int x, int y);
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extern void addBloodDecal(int x, int y);
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extern void addPopParticles(float x, float y);
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extern void addRandomItems(int x, int y);
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extern void addRandomItems(int x, int y);
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extern void addRandomWeapon(int x, int y);
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extern void addRandomWeapon(int x, int y);
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extern Unit *createUnit(void);
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extern Unit *createUnit(void);
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@ -34,7 +35,6 @@ extern double randF(void);
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extern int rrnd(int low, int high);
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extern int rrnd(int low, int high);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void updateObjective(char *targetName);
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extern void updateObjective(char *targetName);
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extern void addPopParticles(float x, float y);
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extern App app;
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extern App app;
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extern Dev dev;
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extern Dev dev;
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@ -28,14 +28,13 @@ extern void endSectionTransition(void);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern int getWrappedTextHeight(const char *text, int size);
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extern int getWrappedTextHeight(const char *text, int size);
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extern void initTitle(void);
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extern void limitTextWidth(int width);
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extern void limitTextWidth(int width);
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extern void loadMusic(char *filename);
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extern void loadMusic(char *filename);
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extern void playMusic(int loop);
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extern void playMusic(int loop);
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extern char *readFile(const char *filename);
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extern char *readFile(const char *filename);
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extern void startSectionTransition(void);
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extern void stopMusic(void);
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extern void returnToTitle(void);
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extern void returnToTitle(void);
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extern void initTitle(void);
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extern void startSectionTransition(void);
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extern App app;
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extern App app;
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extern Colors colors;
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extern Colors colors;
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@ -29,10 +29,10 @@ extern void endSectionTransition(void);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern int getWrappedTextHeight(const char *text, int size);
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extern int getWrappedTextHeight(const char *text, int size);
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extern void initCredits(int playMusic);
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extern void limitTextWidth(int width);
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extern void limitTextWidth(int width);
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extern char *readFile(const char *filename);
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extern char *readFile(const char *filename);
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extern void startSectionTransition(void);
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extern void startSectionTransition(void);
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extern void initCredits(int playMusic);
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extern App app;
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extern App app;
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extern Colors colors;
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extern Colors colors;
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@ -27,8 +27,8 @@ extern void drawText(int x, int y, int size, int align, SDL_Color c, const char
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extern void endSectionTransition(void);
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extern void endSectionTransition(void);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern void initEnding(void);
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extern void initHub(void);
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extern void initHub(void);
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extern void initTitle(void);
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extern void initWorld(void);
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extern void initWorld(void);
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extern int isAcceptControl(void);
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extern int isAcceptControl(void);
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extern float limit(float i, float low, float high);
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extern float limit(float i, float low, float high);
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@ -37,7 +37,6 @@ extern void restoreGameState(void);
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extern void saveGame(void);
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extern void saveGame(void);
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extern void saveWorld(void);
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extern void saveWorld(void);
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extern void startSectionTransition(void);
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extern void startSectionTransition(void);
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extern void initEnding(void);
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extern App app;
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extern App app;
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extern Colors colors;
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extern Colors colors;
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@ -81,7 +81,6 @@ extern Texture *getTexture(const char *filename);
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extern Widget *getWidget(char *name, char *group);
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extern Widget *getWidget(char *name, char *group);
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extern void hideAllWidgets(void);
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extern void hideAllWidgets(void);
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extern void initEffects(void);
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extern void initEffects(void);
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extern void initEnding(void);
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extern void initEntities(void);
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extern void initEntities(void);
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extern void initHud(void);
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extern void initHud(void);
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extern void initItems(void);
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extern void initItems(void);
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