Don't scale objects if they already fit into the slot.
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@ -212,14 +212,18 @@ static void drawInventory(void)
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if (world.bob->items[i] != NULL)
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if (world.bob->items[i] != NULL)
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{
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{
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r = getCurrentFrame(world.bob->items[i]->sprite[0]);
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r = getCurrentFrame(world.bob->items[i]->sprite[0]);
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w = r->w;
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w = r->w;
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h = r->h;
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h = r->h;
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if (w > 40 || h > 40)
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{
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d = 40;
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d = 40;
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d /= (w > h) ? w : h;
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d /= (w > h) ? w : h;
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w *= d;
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w *= d;
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h *= d;
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h *= d;
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}
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, r, 1);
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, r, 1);
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}
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}
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