Start of credits.
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@ -32,7 +32,7 @@ DEPS += defs.h structs.h
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_OBJS += atlas.o aquaBlob.o
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_OBJS += battery.o blaze.o bob.o boss.o blobBoss.o bullet.o
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_OBJS += camera.o cannon.o cardReader.o cell.o cherry.o combat.o controls.o consumable.o
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_OBJS += camera.o cannon.o cardReader.o cell.o cherry.o combat.o controls.o consumable.o credits.o
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_OBJS += debris.o destructable.o door.o draw.o
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_OBJS += effects.o ending.o entities.o entity.o entityFactory.o exit.o explosions.o eyeDroid.o eyeDroidCommander.o evilBlob.o
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_OBJS += fleshChunk.o frost.o
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@ -0,0 +1,172 @@
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/*
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Copyright (C) 2015-2017 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "credits.h"
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static void loadCredits(void);
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static void logic(void);
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static void draw(void);
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static void handleKeyboard(void);
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static Texture *atlasTexture;
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static Atlas *background;
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static Credit head, *tail;
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static float creditSpeed;
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static int timeout;
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void initCredits(void)
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{
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startSectionTransition();
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stopMusic();
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memset(&head, 0, sizeof(Credit));
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tail = &head;
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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background = getImageFromAtlas("gfx/main/credits.png");
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loadCredits();
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loadMusic("music/Eternal Wishes.ogg");
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playMusic(0);
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endSectionTransition();
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}
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static void logic(void)
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{
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Credit *c;
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handleKeyboard();
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for (c = head.next ; c != NULL ; c = c->next)
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{
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c->y -= creditSpeed;
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}
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if (--timeout <= 0)
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{
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exit(1);
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}
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}
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static void draw(void)
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{
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float scale;
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int w, h;
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Credit *c;
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scale = (SCREEN_WIDTH * 1.0) / background->rect.w;
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w = background->rect.w * scale;
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h = background->rect.h * scale;
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blitRectScaled(atlasTexture->texture, 0, SCREEN_HEIGHT - h, w, h, &background->rect, 0);
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limitTextWidth(CREDIT_LINE_LIMIT);
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for (c = head.next ; c != NULL ; c = c->next)
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{
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if (c->y > -c->h && c->y < SCREEN_HEIGHT)
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{
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drawText(SCREEN_WIDTH / 2, (int)c->y, c->size, TA_CENTER, colors.white, c->text);
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}
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}
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limitTextWidth(0);
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}
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static void loadCredits(void)
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{
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int y, dist;
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char *text, *line, *saveptr;
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Credit *c;
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y = SCREEN_HEIGHT + 50;
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text = readFile("data/misc/credits.txt");
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limitTextWidth(CREDIT_LINE_LIMIT);
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line = strtok_r(text, "\n", &saveptr);
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while (line)
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{
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c = malloc(sizeof(Credit));
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memset(c, 0, sizeof(Credit));
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tail->next = c;
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tail = c;
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c->y = y;
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c->text = malloc(sizeof(char) * strlen(line));
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memset(c->text, '\0', sizeof(char) * strlen(line));
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sscanf(line, "%d %d %[^\n]", &dist, &c->size, c->text);
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c->y += dist;
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c->h = getWrappedTextHeight(c->text, c->size);
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y += c->h + dist;
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line = strtok_r(NULL, "\n", &saveptr);
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}
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limitTextWidth(0);
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/* the music that plays over the credits is 1m 55s, so scroll credits roughly inline with that (plus 2 seconds) */
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timeout = (60 + 57) * FPS;
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creditSpeed = y;
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creditSpeed /= timeout;
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free(text);
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}
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static void handleKeyboard(void)
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{
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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timeout = 0;
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}
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}
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void destroyCredits(void)
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{
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Credit *c;
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while (head.next)
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{
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c = head.next;
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head.next = c->next;
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if (c->text)
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{
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free(c->text);
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}
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free(c);
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}
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}
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@ -0,0 +1,42 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#define CREDIT_LINE_LIMIT 500
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void endSectionTransition(void);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern int getWrappedTextHeight(const char *text, int size);
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extern void limitTextWidth(int width);
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extern char *readFile(const char *filename);
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extern void startSectionTransition(void);
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extern void stopMusic(void);
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extern void loadMusic(char *filename);
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extern void playMusic(int loop);
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extern App app;
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extern Colors colors;
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@ -176,6 +176,12 @@ static void handleCommandLine(int argc, char *argv[])
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initEnding();
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return;
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}
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if (strcmp(argv[i], "-credits") == 0)
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{
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initCredits();
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return;
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}
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}
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initWorldTest(worldId);
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@ -33,6 +33,7 @@ extern void initLookups(void);
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extern void initSDL(void);
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extern void initWorldTest(char *worldId);
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extern void initEnding(void);
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extern void initCredits(void);
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extern void prepareScene(void);
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extern void presentScene(void);
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extern void saveScreenshot(char *name);
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@ -34,6 +34,7 @@ typedef struct Bucket Bucket;
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typedef struct EntityDef EntityDef;
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typedef struct Trophy Trophy;
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typedef struct cJSON cJSON;
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typedef struct Credit Credit;
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typedef struct Entity Entity;
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typedef struct EntityExt EntityExt;
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Atlas *next;
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};
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struct Credit {
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char *text;
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float y;
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int size;
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int h;
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Credit *next;
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};
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/* ===== i18n stuff ==== */
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struct Bucket {
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