Cell, Cherry. Code clean up.
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@ -22,7 +22,7 @@ DEPS += defs.h structs.h
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OBJS += atlas.o
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OBJS += battery.o blaze.o bob.o boss.o blobBoss.o
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OBJS += camera.o combat.o consumable.o
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OBJS += camera.o cell.o cherry.o combat.o consumable.o
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OBJS += draw.o
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OBJS += effects.o entities.o explosions.o eyeDroidCommander.o
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OBJS += frost.o
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int rrnd(int low, int high);
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extern void stunPlayer(void);
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extern void applyEntityDamage(Entity *e, int amount);
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extern void addExplosionEffect(int x, int y, int dx, int dy);
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extern void playSound(int snd, int ch);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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@ -24,4 +24,3 @@ extern int getDistance(int x1, int y1, int x2, int y2);
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extern Dev dev;
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extern Game game;
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extern World world;
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@ -30,5 +30,4 @@ extern void updateObjective(char *targetName);
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extern void addRescuedMIA(char *name);
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extern Entity *self;
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extern Game game;
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extern World world;
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../../common.h"
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extern void lookForEnemy(void);
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extern void unitTick(void);
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extern int getSpriteIndex(char *name);
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extern int rrnd(int low, int high);
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@ -25,13 +25,11 @@ extern int getSpriteIndex(char *name);
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extern void playMusic(char *filename, int loop);
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extern void addTeleportStars(Entity *e);
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extern float limit(float i, float a, float b);
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extern void addSmokeParticles(float x, float y);
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extern int rrnd(int low, int high);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int enemyCanSeePlayer(Entity *e);
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extern void addDefeatedTarget(char *name);
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extern void updateObjective(char *targetName);
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extern double randF(void);
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extern void playSound(int snd, int ch);
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extern Entity *createBaseBullet(Entity *owner);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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@ -22,21 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void initBoss(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void playMusic(char *filename, int loop);
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extern void addTeleportStars(Entity *e);
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extern float limit(float i, float a, float b);
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extern void addSmokeParticles(float x, float y);
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extern int rrnd(int low, int high);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int enemyCanSeePlayer(Entity *e);
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extern void addDefeatedTarget(char *name);
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extern void updateObjective(char *targetName);
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extern double randF(void);
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extern void playSound(int snd, int ch);
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extern Entity *createBaseBullet(Entity *owner);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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extern void addExplosion(float x, float y, int radius, Entity *owner);
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extern Entity *self;
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extern Game game;
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extern World world;
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@ -0,0 +1,57 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "cell.h"
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static void touch(Entity *other);
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void initCell(Entity *e)
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{
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initItem(e);
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e->isMissionTarget = 1;
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STRNCPY(e->spriteName, "Battery", MAX_NAME_LENGTH);
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e->sprite[0] = e->sprite[1] = e->sprite[2] = getSpriteIndex("Battery");
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e->spriteFrame = 0;
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e->spriteTime = -1;
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e->touch = touch;
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}
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static void touch(Entity *other)
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{
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if (other != NULL && other->type == ET_BOB && self->alive == ALIVE_ALIVE)
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{
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game.cells++;
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world.bob->power = world.bob->powerMax = game.cells;
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setGameplayMessage(MSG_OBJECTIVE, "Found a battery cell - Max power increased!");
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playSound(SND_HEART_CELL, CH_ITEM);
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self->alive = ALIVE_DEAD;
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updateObjective("HEART_CELL");
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}
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}
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@ -0,0 +1,31 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initItem(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void playSound(int snd, int ch);
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extern void updateObjective(char *targetName);
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extern Entity *self;
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extern Game game;
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extern World world;
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@ -0,0 +1,44 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "cherry.h"
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static void touch(Entity *other);
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void initCherry(Entity *e)
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{
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initConsumable(e);
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e->touch = touch;
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}
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static void touch(Entity *other)
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{
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if (touchedPlayer(other))
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{
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world.bob->health = limit(world.bob->health + self->value, 0, world.bob->healthMax);
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setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name);
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pickupItem();
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playSound(SND_CHERRY, CH_PLAYER);
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}
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}
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@ -0,0 +1,34 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initConsumable(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void playSound(int snd, int ch);
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extern void updateObjective(char *targetName);
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extern int touchedPlayer(Entity *other);
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extern void pickupItem(void);
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extern float limit(float i, float a, float b);
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extern Entity *self;
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extern Game game;
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extern World world;
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@ -21,10 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../../common.h"
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extern void playSound(int snd, int ch);
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extern void pickupItem(void);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void initConsumable(Entity *e);
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extern int touchedPlayer(Entity *e);
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extern void addTeleportStars(Entity *e);
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extern void initEntity(Entity *e);
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extern int getSpriteIndex(char *name);
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@ -25,8 +25,6 @@ extern void lookForPlayer(void);
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extern int rrnd(int low, int high);
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extern float limit(float i, float a, float b);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addTeleportStars(Entity *e);
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extern void playSound(int snd, int ch);
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extern int canFire(Entity *target);
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extern void fireAimedShot(Entity *e);
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extern void fireMachineGun(Entity *e);
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