Objectives.
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parent
7380514a7e
commit
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@ -16,6 +16,7 @@ OBJS += hud.o
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OBJS += init.o input.o io.o
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OBJS += lookup.o
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OBJS += main.o map.o maths.o
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OBJS += objectives.o
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OBJS += quadtree.o
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OBJS += text.o textures.o title.o triggers.o
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OBJS += util.o
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18
src/defs.h
18
src/defs.h
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@ -74,6 +74,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define MAP_TILE_OUTSIDE 255
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#define MAP_TILE_MAX 256
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#define ET_ENEMY 0
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#define ET_KEY 1
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#define ET_MIA 2
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#define EF_NONE 0
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#define EF_HEART_CELL (2 << 0)
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enum
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{
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ALIVE_ALIVE
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};
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enum
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{
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CONTROL_LEFT,
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@ -94,6 +106,12 @@ enum
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TA_CENTER
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};
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enum
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{
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MS_PARTIAL,
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MS_MISSING_HEART_CELL
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};
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enum
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{
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MSG_STANDARD,
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@ -75,10 +75,15 @@ typedef struct {
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} Delegate;
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struct Entity {
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char name[MAX_NAME_LENGTH];
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int type;
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float x;
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float y;
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int w;
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int h;
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int alive;
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long flags;
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Entity *next;
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};
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struct Objective {
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@ -167,6 +172,10 @@ struct Quadtree {
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typedef struct {
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Entity *bob;
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Map map;
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Entity entityHead, *entityTail;
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int allObjectivesComplete;
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int currentStatus;
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Quadtree quadtree;
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Objective objectiveHead, *objectiveTail;
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Trigger triggerHead, *triggerTail;
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} World;
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@ -0,0 +1,184 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "objectives.h"
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static int isMissingHeartCell(char *targetName);
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static int countTargetsInWorld(char *targetName);
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static int missingHeartCell;
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static int isReturnVisit;
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static int isEliminateAllEnemies;
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void initObjectives(void)
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{
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int totalTargets;
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Objective *o;
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isReturnVisit = world.currentStatus == MS_PARTIAL || world.currentStatus == MS_MISSING_HEART_CELL;
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missingHeartCell = world.currentStatus == MS_MISSING_HEART_CELL;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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totalTargets = countTargetsInWorld(o->targetName);
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if (strcmp(o->targetName, "ENEMY") == 0)
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{
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isEliminateAllEnemies = 1;
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}
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if (o->totalValue == 0)
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{
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o->totalValue = totalTargets;
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}
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if (o->targetValue == 0)
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{
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if (strcmp(o->targetName, "KEY") == 0)
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{
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o->targetValue = totalTargets;
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}
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else
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{
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o->targetValue = (int) (totalTargets * AUTO_THRESHOLD);
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}
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}
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if (o->required && isReturnVisit)
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{
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o->targetValue = o->totalValue;
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o->required = 0;
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}
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}
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}
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static int countTargetsInWorld(char *targetName)
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{
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int num, countMIAs, countEnemies, countKeys;
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Entity *e;
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num = 0;
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countMIAs = strcmp(targetName, "MIA") == 0;
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countEnemies = strcmp(targetName, "ENEMY") == 0;
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countKeys = strcmp(targetName, "KEY") == 0;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (strcmp(targetName, e->name) == 0)
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{
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num++;
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}
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if (countMIAs && e->type == ET_MIA)
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{
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num++;
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}
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if (countEnemies && e->type == ET_ENEMY)
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{
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num++;
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}
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if (countKeys && e->type == ET_KEY)
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{
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num++;
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}
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}
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return num;
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}
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void updateObjective(char *targetName)
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{
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Objective *o;
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if (missingHeartCell && !isMissingHeartCell(targetName))
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{
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return;
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}
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (strcmp(o->targetName, targetName) == 0)
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{
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o->currentValue++;
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if (strcmp(o->targetName, "KEY") != 0)
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{
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if (o->currentValue == o->targetValue)
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{
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setGameplayMessage(MSG_OBJECTIVE, "%s - Objective Complete!", o->description);
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}
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else if (o->currentValue < o->targetValue)
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{
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if (strcmp(o->targetName, "ENEMY") != 0)
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{
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setGameplayMessage(MSG_PROGRESS, "%s - (%d / %d)", o->description, o->currentValue, o->targetValue);
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}
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else if (o->targetValue - o->currentValue < 10 || o->currentValue % 5 == 0)
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{
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setGameplayMessage(MSG_PROGRESS, "%s - (%d / %d)", o->description, o->currentValue, o->targetValue);
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}
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}
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}
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}
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}
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world.allObjectivesComplete = 1;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->currentValue < o->targetValue)
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{
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if (o->required || isReturnVisit)
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{
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world.allObjectivesComplete = 0;
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}
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}
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}
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if (world.allObjectivesComplete)
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{
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setGameplayMessage(MSG_OBJECTIVE, "Mission Complete!");
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}
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}
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static int isMissingHeartCell(char *targetName)
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{
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Entity *e;
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if (targetName == NULL || strcmp(targetName, "HEART_CELL") == 0)
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{
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return 0;
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}
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->alive == ALIVE_ALIVE)
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{
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if (e->flags & EF_HEART_CELL)
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{
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return 0;
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}
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}
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}
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return 1;
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}
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@ -0,0 +1,27 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#define AUTO_THRESHOLD 0.75
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extern void setGameplayMessage(int type, char *format, ...);
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extern World world;
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