Objectives.

This commit is contained in:
Steve 2018-01-21 12:57:01 +00:00
parent 7380514a7e
commit 94d0c934ae
5 changed files with 239 additions and 0 deletions

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@ -16,6 +16,7 @@ OBJS += hud.o
OBJS += init.o input.o io.o
OBJS += lookup.o
OBJS += main.o map.o maths.o
OBJS += objectives.o
OBJS += quadtree.o
OBJS += text.o textures.o title.o triggers.o
OBJS += util.o

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@ -74,6 +74,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAP_TILE_OUTSIDE 255
#define MAP_TILE_MAX 256
#define ET_ENEMY 0
#define ET_KEY 1
#define ET_MIA 2
#define EF_NONE 0
#define EF_HEART_CELL (2 << 0)
enum
{
ALIVE_ALIVE
};
enum
{
CONTROL_LEFT,
@ -94,6 +106,12 @@ enum
TA_CENTER
};
enum
{
MS_PARTIAL,
MS_MISSING_HEART_CELL
};
enum
{
MSG_STANDARD,

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@ -75,10 +75,15 @@ typedef struct {
} Delegate;
struct Entity {
char name[MAX_NAME_LENGTH];
int type;
float x;
float y;
int w;
int h;
int alive;
long flags;
Entity *next;
};
struct Objective {
@ -167,6 +172,10 @@ struct Quadtree {
typedef struct {
Entity *bob;
Map map;
Entity entityHead, *entityTail;
int allObjectivesComplete;
int currentStatus;
Quadtree quadtree;
Objective objectiveHead, *objectiveTail;
Trigger triggerHead, *triggerTail;
} World;

184
src/world/objectives.c Normal file
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@ -0,0 +1,184 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "objectives.h"
static int isMissingHeartCell(char *targetName);
static int countTargetsInWorld(char *targetName);
static int missingHeartCell;
static int isReturnVisit;
static int isEliminateAllEnemies;
void initObjectives(void)
{
int totalTargets;
Objective *o;
isReturnVisit = world.currentStatus == MS_PARTIAL || world.currentStatus == MS_MISSING_HEART_CELL;
missingHeartCell = world.currentStatus == MS_MISSING_HEART_CELL;
for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
{
totalTargets = countTargetsInWorld(o->targetName);
if (strcmp(o->targetName, "ENEMY") == 0)
{
isEliminateAllEnemies = 1;
}
if (o->totalValue == 0)
{
o->totalValue = totalTargets;
}
if (o->targetValue == 0)
{
if (strcmp(o->targetName, "KEY") == 0)
{
o->targetValue = totalTargets;
}
else
{
o->targetValue = (int) (totalTargets * AUTO_THRESHOLD);
}
}
if (o->required && isReturnVisit)
{
o->targetValue = o->totalValue;
o->required = 0;
}
}
}
static int countTargetsInWorld(char *targetName)
{
int num, countMIAs, countEnemies, countKeys;
Entity *e;
num = 0;
countMIAs = strcmp(targetName, "MIA") == 0;
countEnemies = strcmp(targetName, "ENEMY") == 0;
countKeys = strcmp(targetName, "KEY") == 0;
for (e = world.entityHead.next ; e != NULL ; e = e->next)
{
if (strcmp(targetName, e->name) == 0)
{
num++;
}
if (countMIAs && e->type == ET_MIA)
{
num++;
}
if (countEnemies && e->type == ET_ENEMY)
{
num++;
}
if (countKeys && e->type == ET_KEY)
{
num++;
}
}
return num;
}
void updateObjective(char *targetName)
{
Objective *o;
if (missingHeartCell && !isMissingHeartCell(targetName))
{
return;
}
for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
{
if (strcmp(o->targetName, targetName) == 0)
{
o->currentValue++;
if (strcmp(o->targetName, "KEY") != 0)
{
if (o->currentValue == o->targetValue)
{
setGameplayMessage(MSG_OBJECTIVE, "%s - Objective Complete!", o->description);
}
else if (o->currentValue < o->targetValue)
{
if (strcmp(o->targetName, "ENEMY") != 0)
{
setGameplayMessage(MSG_PROGRESS, "%s - (%d / %d)", o->description, o->currentValue, o->targetValue);
}
else if (o->targetValue - o->currentValue < 10 || o->currentValue % 5 == 0)
{
setGameplayMessage(MSG_PROGRESS, "%s - (%d / %d)", o->description, o->currentValue, o->targetValue);
}
}
}
}
}
world.allObjectivesComplete = 1;
for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
{
if (o->currentValue < o->targetValue)
{
if (o->required || isReturnVisit)
{
world.allObjectivesComplete = 0;
}
}
}
if (world.allObjectivesComplete)
{
setGameplayMessage(MSG_OBJECTIVE, "Mission Complete!");
}
}
static int isMissingHeartCell(char *targetName)
{
Entity *e;
if (targetName == NULL || strcmp(targetName, "HEART_CELL") == 0)
{
return 0;
}
for (e = world.entityHead.next ; e != NULL ; e = e->next)
{
if (e->alive == ALIVE_ALIVE)
{
if (e->flags & EF_HEART_CELL)
{
return 0;
}
}
}
return 1;
}

27
src/world/objectives.h Normal file
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@ -0,0 +1,27 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
#define AUTO_THRESHOLD 0.75
extern void setGameplayMessage(int type, char *format, ...);
extern World world;