Added cursor to Hub.
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120
src/hub/hub.c
120
src/hub/hub.c
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@ -32,6 +32,12 @@ static void drawInfoBar(void);
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static void drawMissionInfo(void);
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static void logic(void);
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static void draw(void);
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static void startMission(void);
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static void cancel(void);
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static void options(void);
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static void stats(void);
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static void trophies(void);
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static void quit(void);
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static HubMission hubMissionHead;
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static HubMission *hubMissionTail;
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@ -39,12 +45,15 @@ static HubMission *selectedMission;
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static Atlas *worldMap;
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static Atlas *alert;
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static Atlas *clouds;
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static Sprite *cursorSpr;
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static Sprite *keySprites[MAX_KEY_TYPES];
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static Texture *atlasTexture;
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static int completedMissions;
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static int numMissions;
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static PointF cursor;
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static float blipSize;
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static float blipValue;
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static int showingWidgets;
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void initHub(void)
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{
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@ -61,6 +70,7 @@ void initHub(void)
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worldMap = getImageFromAtlas("gfx/hub/worldMap.jpg");
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alert = getImageFromAtlas("gfx/hub/alert.png");
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clouds = getImageFromAtlas("gfx/hub/clouds.png");
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cursorSpr = getSprite("Cursor");
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for (i = 0 ; i < MAX_KEY_TYPES ; i++)
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{
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@ -69,6 +79,16 @@ void initHub(void)
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keySprites[i] = getSprite(game.keys[i].key);
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}
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}
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cursor.x = SCREEN_WIDTH / 2;
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cursor.y = SCREEN_HEIGHT / 2;
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getWidget("startMission", "mission")->action = startMission;
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getWidget("cancel", "mission")->action = cancel;
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getWidget("options", "hub")->action = options;
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getWidget("stats", "hub")->action = stats;
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getWidget("trophies", "hub")->action = trophies;
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getWidget("quit", "hub")->action = quit;
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loadMissions();
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@ -134,15 +154,13 @@ void initHub(void)
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}
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}
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if (unlockTeeka)
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if (!unlockTeeka)
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{
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teeka->status = MS_INCOMPLETE;
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teeka->status = MS_LOCKED;
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}
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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app.hideMouse = 0;
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}
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static void logic(void)
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@ -157,14 +175,22 @@ static void logic(void)
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if (selectedMission == NULL)
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{
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if (app.mouse.button[SDL_BUTTON_LEFT])
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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m = getMissionAt(app.mouse.x, app.mouse.y);
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showWidgetGroup("hub");
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showingWidgets = 1;
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}
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else if (isControl(CONTROL_FIRE) || app.mouse.button[SDL_BUTTON_LEFT])
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{
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m = getMissionAt(cursor.x, cursor.y);
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if (m != NULL)
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{
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selectedMission = m;
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
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clearControl(CONTROL_FIRE);
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showWidgetGroup("mission");
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}
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}
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}
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@ -172,10 +198,35 @@ static void logic(void)
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{
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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selectedMission = NULL;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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cancel();
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}
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}
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if (app.mouse.dx != 0 || app.mouse.dy != 0)
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{
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cursor.x = app.mouse.x;
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cursor.y = app.mouse.y;
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}
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if (isControl(CONTROL_UP) || app.keyboard[SDL_SCANCODE_UP])
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{
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cursor.y -= CURSOR_SPEED;
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}
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if (isControl(CONTROL_DOWN) || app.keyboard[SDL_SCANCODE_DOWN])
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{
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cursor.y += CURSOR_SPEED;
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}
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if (isControl(CONTROL_LEFT) || app.keyboard[SDL_SCANCODE_LEFT])
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{
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cursor.x -= CURSOR_SPEED;
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}
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if (isControl(CONTROL_RIGHT) || app.keyboard[SDL_SCANCODE_RIGHT])
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{
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cursor.x += CURSOR_SPEED;
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}
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}
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static void draw(void)
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@ -190,6 +241,8 @@ static void draw(void)
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{
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drawMissionInfo();
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}
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blitRect(atlasTexture->texture, cursor.x, cursor.y, getCurrentFrame(cursorSpr), 1);
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}
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static void drawMissions(void)
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@ -238,7 +291,6 @@ static void drawInfoBar(void)
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static void drawMissionInfo(void)
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{
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int w, h, x, y, size, mid, i;
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SDL_Rect r;
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w = 800;
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h = 550;
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@ -273,9 +325,7 @@ static void drawMissionInfo(void)
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if (game.keys[i].value.i > 0)
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{
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r = getCurrentFrame(keySprites[i]);
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blitRect(atlasTexture->texture, x + mid, y + mid + 7, &r, 1);
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blitRect(atlasTexture->texture, x + mid, y + mid + 7, getCurrentFrame(keySprites[i]), 1);
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drawText(x + size - 5, y, 18, TA_RIGHT, colors.white, "%d", game.keys[i].value.i);
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}
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@ -416,6 +466,41 @@ HubMission *getMissionAt(int x, int y)
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return rtn;
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}
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static void startMission(void)
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{
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STRNCPY(game.worldId, selectedMission->id, MAX_NAME_LENGTH);
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saveGame();
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}
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static void cancel(void)
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{
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hideAllWidgets();
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showingWidgets = 0;
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selectedMission = NULL;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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static void options(void)
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{
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}
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static void stats(void)
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{
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}
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static void trophies(void)
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{
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}
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static void quit(void)
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{
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}
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static void loadMissions(void)
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{
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cJSON *root, *node;
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@ -463,5 +548,14 @@ static int missionComparator(const void *a, const void *b)
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void destroyHub(void)
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{
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HubMission *m;
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while (hubMissionHead.next)
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{
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m = hubMissionHead.next;
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hubMissionHead.next = m->next;
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free(m);
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}
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}
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@ -21,6 +21,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#include "../json/cJSON.h"
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#define CURSOR_SPEED 8
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern char *readFile(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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@ -32,8 +34,14 @@ extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void limitTextWidth(int width);
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extern Sprite *getSprite(char *name);
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extern SDL_Rect getCurrentFrame(Sprite *s);
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extern SDL_Rect *getCurrentFrame(Sprite *s);
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extern void animateSprites(void);
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extern int isControl(int type);
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extern int clearControl(int type);
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extern void saveGame(void);
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extern void hideAllWidgets(void);
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extern void showWidgetGroup(char *group);
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extern Widget *getWidget(char *name, char *group);
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extern App app;
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extern Colors colors;
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@ -103,6 +103,8 @@ void initSDL(void)
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}
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initJoypad();
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SDL_ShowCursor(SDL_DISABLE);
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}
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static void initJoypad(void)
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@ -20,12 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "input.h"
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static int mouseDownTimer;
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static SDL_Point dragStart;
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void initInput(void)
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{
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mouseDownTimer = 0;
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}
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static void doKeyDown(SDL_KeyboardEvent *event)
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@ -59,13 +55,6 @@ static void doMouseUp(SDL_MouseButtonEvent *event)
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if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
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{
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app.mouse.button[event->button] = 0;
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if (event->button == SDL_BUTTON_LEFT)
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{
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app.mouse.dragging = 0;
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mouseDownTimer = 0;
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}
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}
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}
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@ -87,21 +76,8 @@ static void doMouseWheel(SDL_MouseWheelEvent *event)
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static void doMouseMotion(SDL_MouseMotionEvent *event)
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{
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if (event->state & SDL_BUTTON_LMASK)
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{
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if (++mouseDownTimer >= 4 && (abs(dragStart.x - event->x) >= MOUSE_DRAG_THRESHOLD || abs(dragStart.y - event->y) >= MOUSE_DRAG_THRESHOLD))
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{
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app.mouse.dx = event->xrel;
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app.mouse.dy = event->yrel;
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app.mouse.dragging = 1;
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dragStart.x = event->x;
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dragStart.y = event->y;
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}
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}
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else
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{
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mouseDownTimer = 0;
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}
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app.mouse.dx = event->xrel;
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app.mouse.dy = event->yrel;
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}
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static void doButtonDown(SDL_JoyButtonEvent *event)
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