Faster map loading.
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@ -264,7 +264,7 @@ static void loadMapData(void)
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{
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{
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for (x = 0 ; x < MAP_WIDTH ; x++)
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for (x = 0 ; x < MAP_WIDTH ; x++)
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{
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{
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sscanf(p, "%d", &i);
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i = atoi(p);
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if (world.missionType != MT_OUTPOST)
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if (world.missionType != MT_OUTPOST)
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{
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{
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