Set sprite frame to 0 when dead.
This commit is contained in:
parent
31d55d6954
commit
972c3c4aa9
|
@ -152,6 +152,7 @@ static void activate(int active)
|
|||
|
||||
static void die(void)
|
||||
{
|
||||
self->spriteFrame = 0;
|
||||
self->alive = ALIVE_DEAD;
|
||||
}
|
||||
|
||||
|
|
|
@ -201,6 +201,7 @@ void doEntities(void)
|
|||
if (self->health <= 0)
|
||||
{
|
||||
self->alive = ALIVE_DYING;
|
||||
self->spriteFrame = 0;
|
||||
self->die();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue