Freeplay manual updates.
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<img src="title.png" /><br />
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<img src="title.png" /><br />
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Gameplay Manual<br />
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Gameplay Manual<br />
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</p>
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</p>
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<p style="font-size: 14px">Last updated: 2nd April 2018</p>
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<p style="font-size: 14px">Last updated: 18th May 2018</p>
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</div>
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<div>
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<div>
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@ -241,8 +241,18 @@ Pressing the Radar key (Tab by default) during a mission will bring up the radar
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<p>
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<p>
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If Bob loses all his health, the mission is failed. At this point, you will have the option to restart the mission or return to the hub. Restarting the mission will reset everything to the way it was when the mission began; keys, items, etc. will be reset to their previous state, including the player's inventory and health bonuses. In the case of a new mission, this will mean restarting from the beginning. If returning to the mission, the player will restart from that point.
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If Bob loses all his health, the mission is failed. At this point, you will have the option to restart the mission or return to the hub. Restarting the mission will reset everything to the way it was when the mission began; keys, items, etc. will be reset to their previous state, including the player's inventory and health bonuses. In the case of a new mission, this will mean restarting from the beginning. If returning to the mission, the player will restart from that point.
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</p>
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</p>
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<h4>Post Game</h4>
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<p>
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Once all missions have been completed, the player will have the option to continue the game in Free Play mode. They may play any mission they like, at any time. The state of the mission will not be saved, however.
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<img src="gamePlus.jpg" class="screenshot" />
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Once all missions have been completed, the player will have the option to continue the game in Free Play mode. They may play any mission they like, at any time. The state of the mission will not be saved, however. A number of additional gameplay options will also become available.
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<ul>
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<li><span class='highlight'>No Doors</span>: Removes all doors from the mission (keys will remain).</li>
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<li><span class='highlight'>Random Enemies</span>: Enemies will have random weapons, leading to slightly harder gameplay.</li>
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<li><span class='highlight'>Tougher Enemies</span>: Enemies will require more hits to take them down.</li>
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<li><span class='highlight'>Defeat All Enemies</span>: All enemies will need to be defeated in order to finish the mission. No new enemies will spawn.</li>
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<li><span class='highlight'>Mirror World</span>: The layout of the level will be horizontally mirrored, with enemy placements, items, doors, structures, etc. all appearing in opposite way around.</li>
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</ul>
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</p>
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</p>
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<h3>Options</h3>
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<h3>Options</h3>
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