From 9bafce978f75308fb646ddc5f99e3616c5d0569d Mon Sep 17 00:00:00 2001 From: Steve Date: Wed, 25 Apr 2018 18:15:23 +0100 Subject: [PATCH] Don't save Teeka - there is never an instance in the game where he needs to be persisted. --- src/entities/blobs/teeka.c | 2 ++ src/world/worldSaver.c | 1 + 2 files changed, 3 insertions(+) diff --git a/src/entities/blobs/teeka.c b/src/entities/blobs/teeka.c index 90740b9..92cca4d 100644 --- a/src/entities/blobs/teeka.c +++ b/src/entities/blobs/teeka.c @@ -36,6 +36,8 @@ Entity *initTeeka(void) u = createUnit(); + u->unitType = "Teeka"; + u->type = ET_TEEKA; u->flags |= EF_IMMUNE; diff --git a/src/world/worldSaver.c b/src/world/worldSaver.c index d7d9a55..1ec2d5e 100644 --- a/src/world/worldSaver.c +++ b/src/world/worldSaver.c @@ -157,6 +157,7 @@ static int canPersistEntity(void) { case ET_NONE: case ET_BOB: + case ET_TEEKA: case ET_DECORATION: case ET_CONSUMABLE: return 0;