Correctly unlock all levels when game is complete.
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@ -154,7 +154,7 @@ void initHub(void)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (requiredMissionUnlocked(mission->requires) || dev.cheatLevels)
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if (requiredMissionUnlocked(mission->requires) || dev.cheatLevels || game.isComplete)
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{
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unlockMission(mission->id);
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}
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