Correctly unlock all levels when game is complete.

This commit is contained in:
Steve 2018-03-30 11:22:33 +01:00
parent 8a61323362
commit a01052b1e8
1 changed files with 1 additions and 1 deletions

View File

@ -154,7 +154,7 @@ void initHub(void)
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
if (requiredMissionUnlocked(mission->requires) || dev.cheatLevels)
if (requiredMissionUnlocked(mission->requires) || dev.cheatLevels || game.isComplete)
{
unlockMission(mission->id);
}