When dropping carried items, allow them to be picked up again(!)
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@ -184,6 +184,10 @@ void dropCarriedItems(void)
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item->flags &= ~EF_GONE;
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item->x = world.bob->checkpoints[0].x;
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item->y = world.bob->checkpoints[0].y;
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item->collected = 0;
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item->canBeCarried = 1;
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item->canBePickedUp = 1;
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/* items can only be collected if they have a thinktime of 0 */
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item->thinkTime = FPS * 9999;
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}
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