Add extra blood when extra blood is turned on.
This commit is contained in:
parent
39573010b7
commit
a91cb02b5a
|
@ -30,9 +30,14 @@ void initFleshChunk(Decoration *d)
|
||||||
|
|
||||||
d->type = ET_DECORATION;
|
d->type = ET_DECORATION;
|
||||||
|
|
||||||
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT | EF_CRUSHABLE;
|
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_NO_TELEPORT | EF_CRUSHABLE;
|
||||||
|
|
||||||
|
if (app.config.blood != 2)
|
||||||
|
{
|
||||||
|
d->flags |= EF_KILL_OFFSCREEN;
|
||||||
|
}
|
||||||
|
|
||||||
d->bleedTime = FPS * 3;
|
d->bleedTime = (app.config.blood != 2) ? FPS * 3 : FPS * 15;
|
||||||
|
|
||||||
d->spriteFrame = 0;
|
d->spriteFrame = 0;
|
||||||
|
|
||||||
|
@ -48,6 +53,7 @@ static void tick(void)
|
||||||
d = (Decoration*)self;
|
d = (Decoration*)self;
|
||||||
|
|
||||||
d->health--;
|
d->health--;
|
||||||
|
|
||||||
d->bleedTime--;
|
d->bleedTime--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,7 +63,7 @@ static void action(void)
|
||||||
|
|
||||||
d = (Decoration*)self;
|
d = (Decoration*)self;
|
||||||
|
|
||||||
if (d->bleedTime > 0 || app.config.blood == 2)
|
if (d->bleedTime > 0)
|
||||||
{
|
{
|
||||||
addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h));
|
addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h));
|
||||||
}
|
}
|
||||||
|
@ -67,8 +73,17 @@ static void action(void)
|
||||||
|
|
||||||
static void touch(Entity *other)
|
static void touch(Entity *other)
|
||||||
{
|
{
|
||||||
|
int mx, my;
|
||||||
|
|
||||||
if (other == NULL)
|
if (other == NULL)
|
||||||
{
|
{
|
||||||
self->dx *= 0.9;
|
self->dx *= 0.9;
|
||||||
|
|
||||||
|
if (app.config.blood == 2)
|
||||||
|
{
|
||||||
|
mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE);
|
||||||
|
my = (int) (self->y / MAP_TILE_SIZE) + 1;
|
||||||
|
addBloodDecal(mx, my);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
#include "../../common.h"
|
#include "../../common.h"
|
||||||
|
|
||||||
extern void addBlood(float x, float y);
|
extern void addBlood(float x, float y);
|
||||||
|
extern void addBloodDecal(int x, int y);
|
||||||
extern void initEntity(Entity *e);
|
extern void initEntity(Entity *e);
|
||||||
|
|
||||||
extern App app;
|
extern App app;
|
||||||
|
|
Loading…
Reference in New Issue