Add extra blood when extra blood is turned on.
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@ -30,9 +30,14 @@ void initFleshChunk(Decoration *d)
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d->type = ET_DECORATION;
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d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT | EF_CRUSHABLE;
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d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_NO_TELEPORT | EF_CRUSHABLE;
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d->bleedTime = FPS * 3;
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if (app.config.blood != 2)
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{
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d->flags |= EF_KILL_OFFSCREEN;
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}
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d->bleedTime = (app.config.blood != 2) ? FPS * 3 : FPS * 15;
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d->spriteFrame = 0;
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@ -48,6 +53,7 @@ static void tick(void)
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d = (Decoration*)self;
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d->health--;
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d->bleedTime--;
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}
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@ -57,7 +63,7 @@ static void action(void)
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d = (Decoration*)self;
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if (d->bleedTime > 0 || app.config.blood == 2)
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if (d->bleedTime > 0)
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{
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addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h));
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}
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@ -67,8 +73,17 @@ static void action(void)
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static void touch(Entity *other)
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{
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int mx, my;
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if (other == NULL)
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{
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self->dx *= 0.9;
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if (app.config.blood == 2)
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{
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mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE);
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my = (int) (self->y / MAP_TILE_SIZE) + 1;
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addBloodDecal(mx, my);
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}
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}
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}
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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extern void addBlood(float x, float y);
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extern void addBloodDecal(int x, int y);
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extern void initEntity(Entity *e);
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extern App app;
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