Init functions.
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@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "destructable.h"
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static void init(void);
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static void applyDamage(int amount);
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static void action(void);
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static void load(cJSON *root);
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@ -41,8 +42,7 @@ Entity *initDestructable(void)
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s->health = s->healthMax = 10;
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s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite(s->spriteName);
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s->init = init;
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s->applyDamage = applyDamage;
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s->action = action;
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s->load = load;
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@ -51,6 +51,15 @@ Entity *initDestructable(void)
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return (Entity*)s;
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}
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static void init(void)
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{
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Structure *s;
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s = (Structure*)self;
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s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite(s->spriteName);
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}
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static void applyDamage(int amount)
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{
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if (self->health > 0)
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@ -28,7 +28,6 @@ extern void addExplosion(float x, float y, int radius, Entity *owner);
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extern void addScorchDecal(int x, int y);
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extern Sprite *getSprite(char *name);
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extern void updateObjective(char *targetName);
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extern void initEntity(Entity *e);
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extern Structure *createStructure(void);
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extern Entity *self;
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@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "exit.h"
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static void init(void);
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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@ -42,17 +43,9 @@ Entity *initExit(void)
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s->active = 0;
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if (!s->active)
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{
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s->spriteFrame = 0;
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}
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else
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{
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s->spriteFrame = 1;
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}
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s->spriteTime = -1;
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s->init = init;
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s->tick = tick;
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s->action = action;
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s->touch = touch;
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@ -62,6 +55,20 @@ Entity *initExit(void)
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return (Entity*)s;
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}
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static void init(void)
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{
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if (!self->active)
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{
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self->spriteFrame = 0;
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}
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else
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{
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self->spriteFrame = 1;
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}
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self->spriteTime = -1;
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}
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static void tick(void)
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{
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Structure *s;
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