Debugging and auto mission completion.
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01246d14b6
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@ -21,6 +21,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "player.h"
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static void doDebugControls(void);
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static void compareQuadtree(void);
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static int last = 0;
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void doPlayer(void)
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{
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@ -59,8 +61,39 @@ static void doDebugControls(void)
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if (app.keyboard[SDL_SCANCODE_0] && world.state != WS_COMPLETE)
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{
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stopMusic();
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world.state = WS_COMPLETE;
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world.missionCompleteTimer = FPS * 3;
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quitMission();
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autoCompleteMission();
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app.keyboard[SDL_SCANCODE_0] = 0;
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}
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if (last < SDL_GetTicks())
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{
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compareQuadtree();
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last = SDL_GetTicks() + 1000;
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}
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}
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static void compareQuadtree(void)
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{
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Entity **candidates, *e;
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int numCandidates, numEnts;
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candidates = getAllEntsWithin(0, 0, MAP_WIDTH * MAP_TILE_SIZE, MAP_HEIGHT * MAP_TILE_SIZE, NULL);
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numEnts = 0;
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/* counting entities to draw */
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for (numCandidates = 0, e = candidates[numCandidates] ; e != NULL ; e = candidates[++numCandidates]) {};
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for (e = world.entityHead.next ; e != NULL ; e = e->next) {numEnts++;}
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printf("numEnts=%d, numCandidates=%d\n", numEnts, numCandidates);
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if (numCandidates > numEnts)
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{
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exit(1);
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}
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}
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@ -20,7 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern void stopMusic(void);
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extern void quitMission(void);
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extern void autoCompleteMission(void);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern App app;
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extern Dev dev;
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@ -44,9 +44,9 @@ static void trophies(void);
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static void quit(void);
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static void returnFromTrophyStats(void);
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static void drawQuit(void);
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static void quitMission(void);
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void quitMission(void);
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static void returnFromOptions(void);
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static void completeTrainingMission(void);
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void autoCompleteMission(void);
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static Texture *background;
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static int observationIndex;
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@ -762,7 +762,7 @@ static void returnFromTrophyStats(void)
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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static void quitMission(void)
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void quitMission(void)
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{
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resume();
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stopMusic();
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@ -771,7 +771,7 @@ static void quitMission(void)
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if (world.missionType == MT_TRAINING)
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{
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completeTrainingMission();
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autoCompleteMission();
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}
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}
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@ -783,7 +783,7 @@ static void returnFromOptions(void)
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returnFromTrophyStats();
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}
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static void completeTrainingMission(void)
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void autoCompleteMission(void)
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{
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Objective *o;
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Entity *e;
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