Allocate MIA and target char space.
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@ -87,6 +87,7 @@ static void loadMetaInfo(void)
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{
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{
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cJSON *root;
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cJSON *root;
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char *text;
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char *text;
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int i;
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text = readFile("data/meta/meta.json");
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text = readFile("data/meta/meta.json");
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@ -100,6 +101,18 @@ static void loadMetaInfo(void)
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Meta [keys=%d, targets=%d, mias=%d, hearts=%d, cells=%d]", game.totalKeys, game.totalTargets, game.totalMIAs, game.totalHearts, game.totalCells);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Meta [keys=%d, targets=%d, mias=%d, hearts=%d, cells=%d]", game.totalKeys, game.totalTargets, game.totalMIAs, game.totalHearts, game.totalCells);
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game.mias = malloc(sizeof(char*) * game.totalMIAs);
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for (i = 0 ; i < game.totalMIAs ; i++)
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{
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game.mias[i] = malloc(MAX_NAME_LENGTH);
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}
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game.targets = malloc(sizeof(char*) * game.totalTargets);
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for (i = 0 ; i < game.totalTargets ; i++)
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{
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game.targets[i] = malloc(MAX_NAME_LENGTH);
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}
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cJSON_Delete(root);
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cJSON_Delete(root);
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free(text);
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free(text);
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