MIssion unlocking updates.
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25cf4f2814
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@ -210,7 +210,7 @@ enum
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enum
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{
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MS_LOCKED = -1,
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MS_LOCKED,
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MS_INCOMPLETE,
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MS_PARTIAL,
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MS_MISSING_HEART_CELL,
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@ -53,6 +53,7 @@ static Sprite *keySprites[MAX_KEY_TYPES];
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static Texture *atlasTexture;
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static int completedMissions;
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static int numMissions;
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static int unlockedMissions;
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static PointF cursor;
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static float blipSize;
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static float blipValue;
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@ -60,7 +61,7 @@ static int showingWidgets;
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void initHub(void)
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{
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int unlockedMissions, unlockTeeka, i;
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int unlockTeeka, i;
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HubMission *mission, *teeka;
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Tuple *t;
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@ -116,6 +117,10 @@ void initHub(void)
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blipValue = 0;
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cursor.x = SCREEN_WIDTH / 2;
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cursor.y = SCREEN_HEIGHT / 2;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
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{
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if (t->value.i != MS_INCOMPLETE)
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@ -131,7 +136,7 @@ void initHub(void)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (mission->unlockCount <= unlockedMissions || dev.cheatLevels)
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if (mission->unlockCount == 0 || dev.cheatLevels)
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{
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unlockMission(mission->id);
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}
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@ -163,6 +168,16 @@ void initHub(void)
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}
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}
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/* keep our unlock count in sync */
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unlockedMissions = 0;
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (mission->status != MS_LOCKED)
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{
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unlockedMissions++;
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}
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}
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if (!unlockTeeka)
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{
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teeka->status = MS_LOCKED;
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@ -207,21 +222,25 @@ static void doCursor(void)
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if (isControl(CONTROL_UP) || app.keyboard[SDL_SCANCODE_UP])
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{
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cursor.y -= CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
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if (isControl(CONTROL_DOWN) || app.keyboard[SDL_SCANCODE_DOWN])
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{
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cursor.y += CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
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if (isControl(CONTROL_LEFT) || app.keyboard[SDL_SCANCODE_LEFT])
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{
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cursor.x -= CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
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if (isControl(CONTROL_RIGHT) || app.keyboard[SDL_SCANCODE_RIGHT])
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{
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cursor.x += CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
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}
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@ -319,17 +338,17 @@ static void drawInfoBar(void)
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{
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drawRect(0, 0, SCREEN_WIDTH, 32, 0, 0, 0, 192);
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drawText(10, 5, 18, TA_LEFT, colors.white, "Missions : %d / %d", completedMissions, numMissions);
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drawText(10, 5, 18, TA_LEFT, colors.white, "Missions : %d / %d", completedMissions, unlockedMissions);
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drawText(210, 5, 18, TA_LEFT, colors.white, "MIAs : %d / %d", 0, game.totalMIAs);
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drawText(210, 5, 18, TA_LEFT, colors.white, "MIAs : %d / %d", game.stats[STAT_MIAS_RESCUED], game.totalMIAs);
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drawText(410, 5, 18, TA_LEFT, colors.white, "Targets : %d / %d", 0, game.totalTargets);
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drawText(410, 5, 18, TA_LEFT, colors.white, "Targets : %d / %d", game.stats[STAT_TARGETS_DEFEATED], game.totalTargets);
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drawText(610, 5, 18, TA_LEFT, colors.white, "Keys : %d / %d", 0, game.totalKeys);
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drawText(610, 5, 18, TA_LEFT, colors.white, "Keys : %d / %d", game.stats[STAT_KEYS_FOUND], game.totalKeys);
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drawText(810, 5, 18, TA_LEFT, colors.white, "Hearts : %d / %d", 0, game.totalHearts);
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drawText(810, 5, 18, TA_LEFT, colors.white, "Hearts : %d / %d", game.stats[STAT_HEARTS_FOUND], game.totalHearts);
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drawText(1010, 5, 18, TA_LEFT, colors.white, "Cells : %d / %d", 0, game.totalCells);
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drawText(1010, 5, 18, TA_LEFT, colors.white, "Cells : %d / %d", game.stats[STAT_CELLS_FOUND], game.totalCells);
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}
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static void drawMissionInfo(void)
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@ -406,7 +425,6 @@ static void unlockMission(char *id)
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if (t->value.i == MS_LOCKED)
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{
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t->value.i = MS_INCOMPLETE;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Unlocked mission %s", id);
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}
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@ -451,7 +469,7 @@ static void unlockNeighbouringMission(HubMission *sourceMission)
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{
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mission->distance = 99999;
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if (mission->status == MS_COMPLETE || mission->status == MS_MISSING_HEART_CELL || mission->status == MS_PARTIAL)
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if (mission->unlockCount > unlockedMissions || mission->status == MS_COMPLETE || mission->status == MS_MISSING_HEART_CELL || mission->status == MS_PARTIAL)
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{
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continue;
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}
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@ -467,7 +485,7 @@ static void unlockNeighbouringMission(HubMission *sourceMission)
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if (mission != NULL)
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{
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if (mission->status == MS_LOCKED || mission->status == MS_INCOMPLETE)
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if (mission->status == MS_LOCKED)
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{
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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@ -477,7 +495,7 @@ static void unlockNeighbouringMission(HubMission *sourceMission)
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if (mission != NULL)
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{
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if (mission->status == MS_LOCKED || mission->status == MS_INCOMPLETE)
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if (mission->status == MS_LOCKED)
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{
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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@ -593,7 +611,7 @@ static int missionComparator(const void *a, const void *b)
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HubMission *m1 = *((HubMission**)a);
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HubMission *m2 = *((HubMission**)b);
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return m2->distance - m1->distance;
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return m1->distance - m2->distance;
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}
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void destroyHub(void)
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