Manual updates.
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@ -48,6 +48,10 @@ To quickly start playing the game:
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</ul>
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</ul>
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</p>
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</p>
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<h3>Controls</h3>
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<img src="controls.jpg" class="screenshot">
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<h3>Gameplay</h3>
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<h3>Gameplay</h3>
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<p>
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<p>
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Most missions in the game feature mulitple objectives which are listed at the start of the level. Those objectives listed in red are required to be completed. Those listed in white are optional and can be completed at any other time. Once all the objectives have been completed, the mission will automatically end and the player will be returned to the World Map. They can then choose to return to the mission again, to complete all the outstanding objectives and collect keys that they missed before.
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Most missions in the game feature mulitple objectives which are listed at the start of the level. Those objectives listed in red are required to be completed. Those listed in white are optional and can be completed at any other time. Once all the objectives have been completed, the mission will automatically end and the player will be returned to the World Map. They can then choose to return to the mission again, to complete all the outstanding objectives and collect keys that they missed before.
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@ -85,6 +89,9 @@ A number of weapons are at Bob's disposal:
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</p>
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</p>
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<h4>Cherries and Batteries</h4>
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<h4>Cherries and Batteries</h4>
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<p>
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Cherrys and batteries restore Bob's health and power respectively. Each come in different sizes, topping up the health and power by different amounts. A small cherry and a weak battery will refill Bob's gauges a small amount, while a bunch of berries and a full battery will restore much more. You should collect cherries and batteries as often as you can, to keep your health and power as high as possible.
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</p>
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<h4>Flying and Swimming</h4>
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<h4>Flying and Swimming</h4>
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<p>
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<p>
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@ -96,9 +103,15 @@ From the start of the game, Bob is equipped with a jetpack and aqualung. When ac
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Keys and keycards to open doors can be found scattered throughout the missions in Attrition. Spare keys not used in a level are carried between levels once the mission ends (or the player quits). This is important, as not all the doors on one level will have a matching key. For example, a level might contain two gold doors, but only one gold key. In this instance, the player would need to find a gold key on another level.
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Keys and keycards to open doors can be found scattered throughout the missions in Attrition. Spare keys not used in a level are carried between levels once the mission ends (or the player quits). This is important, as not all the doors on one level will have a matching key. For example, a level might contain two gold doors, but only one gold key. In this instance, the player would need to find a gold key on another level.
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</p>
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</p>
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<h4>Hearts and Cells</h4>
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<h4>Water, Slime, and Lava</h4>
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<h4>Water, Slime, and Lava</h4>
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<p>
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Water, slime, and lava are present in the Blobs' world. While Bob can swim in water and not suffer any ill effects (aside from drowning, if his oxygen runs out), slime and lava will reduce Bob's health if he falls in it. Slime will reduce Bob's health by 1 point, while lava will remove 2 points of health. Both should be avoided.
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</p>
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<h4>Hearts and Cells</h4>
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<p>
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Hearts and cells are special items that will increase Bob's maximum health and power by 1 point each. These items are unique and can be found in most levels in the game. Upon collecting a heart or cell, Bob's health or power will be immediately increased and restored to the new maximum. Hearts and cells are often in difficult to reach or out-of-the-way areas. Even so, you should make an effort to find them as quickly as possible as the increases in health and power will aid Bob immensely on his quest.
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</p>
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<h3>Controls</h3>
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<h3>Controls</h3>
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@ -106,16 +119,25 @@ Keys and keycards to open doors can be found scattered throughout the missions i
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<h3>Hub / World Map</h3>
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<h3>Hub / World Map</h3>
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<div class='annotationContainer'>
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<div class="annotation" style="left:0px; top:0px;">1</div>
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</div>
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<img src="hub.jpg" class="screenshot">
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<img src="hub.jpg" class="screenshot">
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<h3>Main Mission</h3>
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<h3>Main Mission</h3>
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<h3>Objectives / Inventory</h3>
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<h3>Objectives / Inventory</h3>
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<div class='annotationContainer'>
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<div class="annotation" style="left:0px; top:0px;">1</div>
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</div>
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<img src="gameplay2.jpg" class="screenshot">
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<img src="gameplay2.jpg" class="screenshot">
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<h3>Radar</h3>
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<h3>Radar</h3>
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<div class='annotationContainer'>
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<div class="annotation" style="left:0px; top:0px;">1</div>
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</div>
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<img src="radar.jpg" class="screenshot">
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<img src="radar.jpg" class="screenshot">
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<h3>Ending the Game</h3>
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<h3>Ending the Game</h3>
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