Marker.
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@ -24,6 +24,7 @@ typedef struct Quadtree Quadtree;
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typedef struct Entity Entity;
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typedef struct Objective Objective;
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typedef struct Trigger Trigger;
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typedef struct Marker Marker;
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typedef struct {
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int debug;
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@ -169,6 +170,13 @@ typedef struct {
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long timePlayed;
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} Game;
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struct Marker {
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int sprite;
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float value;
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float y;
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Marker *next;
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};
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typedef struct {
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int data[MAP_WIDTH][MAP_HEIGHT];
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int decal[MAP_WIDTH][MAP_HEIGHT];
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