Don't block keys from being picked up when inventory is full.

This commit is contained in:
Steve 2018-03-17 16:58:14 +00:00
parent 22a01ea5a0
commit c240449530
1 changed files with 18 additions and 38 deletions

View File

@ -39,52 +39,32 @@ void initGame(void)
loadMetaInfo();
}
int getNumItemsCarried(void)
{
int rtn, i;
rtn = 0;
for (i = 0 ; i < MAX_ITEMS ; i++)
{
if (world.bob->items[i] != NULL)
{
rtn++;
}
}
return rtn;
}
int addItem(Item *item, int num)
{
int i;
if (getNumItemsCarried() < MAX_ITEMS)
for (i = 0 ; i < MAX_ITEMS ; i++)
{
for (i = 0 ; i < MAX_ITEMS ; i++)
if (item->type == ET_KEY && world.bob->items[i] != NULL && world.bob->items[i]->type == ET_KEY && strcmp(item->name, world.bob->items[i]->name) == 0)
{
if (item->type == ET_KEY && world.bob->items[i] != NULL && world.bob->items[i]->type == ET_KEY && strcmp(item->name, world.bob->items[i]->name) == 0)
world.bob->items[i]->value++;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Inc. %s value (%d)(+1) - Killing", item->name, world.bob->items[i]->value);
item->alive = ALIVE_DEAD;
return 1;
}
else if (world.bob->items[i] == NULL)
{
world.bob->items[i] = item;
item->canBePickedUp = 0;
item->flags |= EF_GONE;
if (item->type == ET_KEY)
{
world.bob->items[i]->value++;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Inc. %s value (%d)(+1) - Killing", item->name, world.bob->items[i]->value);
item->alive = ALIVE_DEAD;
return 1;
}
else if (world.bob->items[i] == NULL)
{
world.bob->items[i] = item;
item->canBePickedUp = 0;
item->flags |= EF_GONE;
if (item->type == ET_KEY)
{
item->value = num;
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (value=%d)", item->name, world.bob->items[i]->value);
return 1;
item->value = num;
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (value=%d)", item->name, world.bob->items[i]->value);
return 1;
}
}