Don't block keys from being picked up when inventory is full.
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22a01ea5a0
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c240449530
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@ -39,52 +39,32 @@ void initGame(void)
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loadMetaInfo();
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}
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int getNumItemsCarried(void)
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{
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int rtn, i;
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rtn = 0;
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for (i = 0 ; i < MAX_ITEMS ; i++)
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{
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if (world.bob->items[i] != NULL)
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{
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rtn++;
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}
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}
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return rtn;
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}
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int addItem(Item *item, int num)
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{
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int i;
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if (getNumItemsCarried() < MAX_ITEMS)
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for (i = 0 ; i < MAX_ITEMS ; i++)
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{
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for (i = 0 ; i < MAX_ITEMS ; i++)
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if (item->type == ET_KEY && world.bob->items[i] != NULL && world.bob->items[i]->type == ET_KEY && strcmp(item->name, world.bob->items[i]->name) == 0)
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{
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if (item->type == ET_KEY && world.bob->items[i] != NULL && world.bob->items[i]->type == ET_KEY && strcmp(item->name, world.bob->items[i]->name) == 0)
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world.bob->items[i]->value++;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Inc. %s value (%d)(+1) - Killing", item->name, world.bob->items[i]->value);
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item->alive = ALIVE_DEAD;
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return 1;
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}
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else if (world.bob->items[i] == NULL)
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{
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world.bob->items[i] = item;
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item->canBePickedUp = 0;
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item->flags |= EF_GONE;
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if (item->type == ET_KEY)
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{
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world.bob->items[i]->value++;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Inc. %s value (%d)(+1) - Killing", item->name, world.bob->items[i]->value);
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item->alive = ALIVE_DEAD;
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return 1;
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}
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else if (world.bob->items[i] == NULL)
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{
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world.bob->items[i] = item;
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item->canBePickedUp = 0;
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item->flags |= EF_GONE;
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if (item->type == ET_KEY)
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{
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item->value = num;
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (value=%d)", item->name, world.bob->items[i]->value);
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return 1;
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item->value = num;
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (value=%d)", item->name, world.bob->items[i]->value);
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return 1;
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}
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}
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