Control updates.
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0618c05b52
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c287a1333e
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@ -424,27 +424,33 @@ static void bobWalk(void)
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{
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world.bob->dx = 0;
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if (game.config.control[CONTROL_LEFT])
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if (isControl(CONTROL_LEFT))
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{
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world.bob->dx = -WALK_SPEED;
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world.bob->facing = FACING_LEFT;
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}
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if (game.config.control[CONTROL_RIGHT])
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if (isControl(CONTROL_RIGHT))
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{
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world.bob->dx = WALK_SPEED;
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world.bob->facing = FACING_RIGHT;
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}
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if (game.config.control[CONTROL_JUMP] && world.bob->isOnGround)
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if (isControl(CONTROL_JUMP) && world.bob->isOnGround)
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{
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world.bob->dy = JUMP_POWER;
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}
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if (game.config.control[CONTROL_FIRE] && world.bob->reload == 0)
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if (isControl(CONTROL_FIRE) && world.bob->reload == 0)
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{
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fireWeapon();
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}
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if (isControl(CONTROL_JETPACK))
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{
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activate(1);
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clearControl(CONTROL_JETPACK);
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}
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}
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static void bobSwim(void)
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@ -452,63 +458,75 @@ static void bobSwim(void)
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world.bob->dx = 0;
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world.bob->dy = 0.5f;
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if (game.config.control[CONTROL_LEFT])
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if (isControl(CONTROL_LEFT))
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{
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world.bob->dx = -SWIM_SPEED;
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world.bob->facing = FACING_LEFT;
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}
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if (game.config.control[CONTROL_RIGHT])
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if (isControl(CONTROL_RIGHT))
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{
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world.bob->dx = SWIM_SPEED;
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world.bob->facing = FACING_RIGHT;
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}
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if (game.config.control[CONTROL_JUMP] || game.config.control[CONTROL_UP])
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if (isControl(CONTROL_JUMP) || isControl(CONTROL_UP))
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{
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world.bob->dy = -SWIM_SPEED;
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}
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if (game.config.control[CONTROL_DOWN])
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if (isControl(CONTROL_DOWN))
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{
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world.bob->dy = SWIM_SPEED;
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}
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if (game.config.control[CONTROL_FIRE] && world.bob->reload == 0 && world.bob->weaponType == WPN_PISTOL)
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if (isControl(CONTROL_FIRE) && world.bob->reload == 0 && world.bob->weaponType == WPN_PISTOL)
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{
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firePistol();
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}
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if (isControl(CONTROL_JETPACK))
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{
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activate(1);
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clearControl(CONTROL_JETPACK);
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}
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}
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static void bobFly(void)
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{
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if (game.config.control[CONTROL_LEFT])
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if (isControl(CONTROL_LEFT))
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{
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world.bob->dx -= FLY_ACCEL;
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world.bob->facing = FACING_LEFT;
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}
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if (game.config.control[CONTROL_RIGHT])
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if (isControl(CONTROL_RIGHT))
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{
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world.bob->dx += FLY_ACCEL;
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world.bob->facing = FACING_RIGHT;
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}
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if (game.config.control[CONTROL_UP])
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if (isControl(CONTROL_UP))
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{
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world.bob->dy -= FLY_ACCEL;
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}
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if (game.config.control[CONTROL_DOWN])
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if (isControl(CONTROL_DOWN))
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{
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world.bob->dy += FLY_ACCEL;
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}
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if (game.config.control[CONTROL_FIRE] && world.bob->reload == 0)
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if (isControl(CONTROL_FIRE) && world.bob->reload == 0)
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{
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fireWeapon();
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}
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if (isControl(CONTROL_JETPACK))
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{
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activate(1);
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clearControl(CONTROL_JETPACK);
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}
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world.bob->dx = MIN(FLY_SPEED, MAX(world.bob->dx, -FLY_SPEED));
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world.bob->dy = MIN(FLY_SPEED, MAX(world.bob->dy, -FLY_SPEED));
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}
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@ -44,6 +44,8 @@ extern void fireSpread(Entity *e, int n);
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extern void fireLaser(Entity *e);
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extern void addTeleportStars(Entity *e);
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extern void initEntity(Entity *e);
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extern int isControl(int type);
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extern void clearControl(int type);
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extern Dev dev;
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extern Game game;
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@ -34,6 +34,8 @@ void initGame(void)
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game.timePlayed = 0;
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loadMetaInfo();
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initControls();
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}
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void addRescuedMIA(char *name)
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../json/cJSON.h"
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extern char *readFile(const char *filename);
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extern void initControls(void);
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extern Game game;
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extern World world;
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@ -315,16 +315,11 @@ typedef struct {
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int winHeight;
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float scaleX;
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float scaleY;
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int fullscreen;
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int musicVolume;
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int soundVolume;
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int hideMouse;
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Mouse mouse;
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SDL_GameController *joypad;
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SDL_Joystick *joypad;
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int keyboard[MAX_KEYBOARD_KEYS];
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int joypadButton[SDL_CONTROLLER_BUTTON_MAX];
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int keyControls[CONTROL_MAX];
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int joypadControls[CONTROL_MAX];
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SDL_Texture *backBuffer;
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SDL_Renderer *renderer;
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SDL_Window *window;
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@ -335,9 +330,12 @@ typedef struct {
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} App;
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typedef struct {
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int sound;
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int music;
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int fullscreen;
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int soundVolume;
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int musicVolume;
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int control[CONTROL_MAX];
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int keyControls[CONTROL_MAX];
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int joypadControls[CONTROL_MAX];
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} Config;
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typedef struct {
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@ -20,12 +20,31 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "controls.h"
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void initControls(void)
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{
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int i;
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game.config.keyControls[CONTROL_LEFT] = SDL_SCANCODE_A;
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game.config.keyControls[CONTROL_RIGHT] = SDL_SCANCODE_D;
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game.config.keyControls[CONTROL_UP] = SDL_SCANCODE_W;
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game.config.keyControls[CONTROL_DOWN] = SDL_SCANCODE_S;
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game.config.keyControls[CONTROL_JUMP] = SDL_SCANCODE_I;
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game.config.keyControls[CONTROL_FIRE] = SDL_SCANCODE_J;
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game.config.keyControls[CONTROL_JETPACK] = SDL_SCANCODE_L;
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/* can't use memset here, as it doesn't work */
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for (i = 0 ; i < CONTROL_MAX ; i++)
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{
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game.config.joypadControls[i] = -1;
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}
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}
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int isControl(int type)
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{
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int key = app.keyControls[type];
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int btn = app.joypadControls[type];
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int key = game.config.keyControls[type];
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int btn = game.config.joypadControls[type];
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return ((key != 0 && app.keyboard[key]) || (btn != 0 && app.joypadButton[btn]));
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return ((key != 0 && app.keyboard[key]) || (btn != -1 && app.joypadButton[btn]));
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}
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int isAcceptControl(void)
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@ -35,8 +54,8 @@ int isAcceptControl(void)
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void clearControl(int type)
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{
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int key = app.keyControls[type];
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int btn = app.joypadControls[type];
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int key = game.config.keyControls[type];
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int btn = game.config.joypadControls[type];
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if (key != 0)
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{
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@ -21,3 +21,4 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern App app;
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extern Game game;
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@ -62,7 +62,7 @@ void initSDL(void)
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windowFlags = 0;
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0)
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK) < 0)
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{
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printf("Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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@ -91,6 +91,8 @@ void initSDL(void)
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}
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initJoypad();
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initControls();
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}
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static void initJoypad(void)
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@ -99,14 +101,17 @@ static void initJoypad(void)
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n = SDL_NumJoysticks();
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%d joypads available", n);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%d joysticks available", n);
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for (i = 0 ; i < n ; i++)
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{
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if (SDL_IsGameController(i))
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app.joypad = SDL_JoystickOpen(i);
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if (app.joypad)
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{
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app.joypad = SDL_GameControllerOpen(i);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Using joypad '%s'", SDL_GameControllerName(app.joypad));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Using joystick '%s'", SDL_JoystickNameForIndex(i));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "\tAxes: %d", SDL_JoystickNumAxes(app.joypad));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "\tButtons: %d", SDL_JoystickNumButtons(app.joypad));
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return;
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}
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}
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@ -119,6 +124,7 @@ void initGameSystem(void)
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initLookups,
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initGraphics,
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initFonts,
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initControls,
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initAtlas,
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initSounds,
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initSprites,
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@ -150,7 +156,7 @@ void cleanup(void)
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destroyGame();
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if (app.joypad != NULL) {
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SDL_GameControllerClose(app.joypad);
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SDL_JoystickClose(app.joypad);
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}
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SDL_DestroyRenderer(app.renderer);
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@ -34,6 +34,7 @@ extern void initFonts(void);
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extern void initAtlas(void);
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extern void initSounds(void);
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extern void initSprites(void);
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extern void initControls(void);
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extern void initEntityFactory(void);
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extern void destroyLookups(void);
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extern void destroyFonts(void);
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@ -161,6 +161,6 @@ void handleInput(void)
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for (i = 0 ; i < SDL_CONTROLLER_BUTTON_MAX ; i++)
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{
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app.joypadButton[i] = SDL_GameControllerGetButton(app.joypad, i);
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app.joypadButton[i] = SDL_JoystickGetButton(app.joypad, i);
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}
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}
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@ -24,21 +24,6 @@ static void doCheatControls(void);
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void doPlayer(void)
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{
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game.config.control[CONTROL_LEFT] = app.keyboard[SDL_SCANCODE_A] || app.joypadButton[0];
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game.config.control[CONTROL_RIGHT] = app.keyboard[SDL_SCANCODE_D] || app.joypadButton[1];
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game.config.control[CONTROL_UP] = app.keyboard[SDL_SCANCODE_W] || app.joypadButton[2];
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game.config.control[CONTROL_DOWN] = app.keyboard[SDL_SCANCODE_S] || app.joypadButton[3];
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game.config.control[CONTROL_JUMP] = app.keyboard[SDL_SCANCODE_I] || app.joypadButton[4];
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game.config.control[CONTROL_FIRE] = app.keyboard[SDL_SCANCODE_J] || app.joypadButton[5];
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if (app.keyboard[SDL_SCANCODE_SPACE] || app.joypadButton[6])
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{
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world.bob->activate(1);
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app.keyboard[SDL_SCANCODE_SPACE] = 0;
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app.joypadButton[6] = 0;
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}
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if (dev.debug)
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{
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doCheatControls();
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