Only add to quadtree if alive.
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78422382e2
commit
c4346550cf
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@ -103,11 +103,6 @@ void doEntities(void)
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self->riding = NULL;
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self->riding = NULL;
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if (!(self->flags & (EF_TELEPORTING | EF_GONE)))
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{
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addToQuadtree(self, &world.quadtree);
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}
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if (self->isOnScreen)
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if (self->isOnScreen)
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{
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{
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memset(touched, 0, sizeof(Entity*) * MAX_TOUCHED);
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memset(touched, 0, sizeof(Entity*) * MAX_TOUCHED);
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@ -178,12 +173,20 @@ void doEntities(void)
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self->isOnScreen = 0;
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self->isOnScreen = 0;
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}
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}
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if (self->alive == ALIVE_ALIVE && self->health <= 0)
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if (self->alive == ALIVE_ALIVE)
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{
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if (self->health <= 0)
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{
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{
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self->alive = ALIVE_DYING;
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self->alive = ALIVE_DYING;
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self->die();
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self->die();
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}
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}
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if (!(self->flags & (EF_TELEPORTING | EF_GONE)))
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{
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addToQuadtree(self, &world.quadtree);
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}
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}
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if (self->alive == ALIVE_DEAD)
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if (self->alive == ALIVE_DEAD)
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{
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{
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prev->next = self->next;
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prev->next = self->next;
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