If Bob was stunned when the game is saving, set him back to normal facing so we don't error.
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@ -709,6 +709,12 @@ static void load(cJSON *root)
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static void save(cJSON *root)
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static void save(cJSON *root)
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{
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{
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/* in case Bob was put into stun state during save */
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if (world.bob->facing == FACING_DIE)
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{
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world.bob->facing = oldFacing;
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}
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cJSON_AddStringToObject(root, "type", "Bob");
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cJSON_AddStringToObject(root, "type", "Bob");
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cJSON_AddNumberToObject(root, "x", world.bob->checkpoints[0].x);
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cJSON_AddNumberToObject(root, "x", world.bob->checkpoints[0].x);
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cJSON_AddNumberToObject(root, "y", world.bob->checkpoints[0].y);
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cJSON_AddNumberToObject(root, "y", world.bob->checkpoints[0].y);
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