Sound.
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src/defs.h
40
src/defs.h
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@ -163,15 +163,47 @@ enum
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enum
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{
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SND_EXPLOSION,
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SND_SELECT,
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SND_BACK,
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SND_PISTOL,
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SND_MACHINE_GUN,
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SND_PLASMA,
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SND_SPREAD,
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SND_LASER,
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SND_THROW,
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SND_SPREAD,
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SND_SHOTGUN,
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SND_MISSILE
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SND_LASER,
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SND_MISSILE,
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SND_RICO_1,
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SND_RICO_2,
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SND_GRENADE_BOUNCE,
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SND_EXPLOSION,
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SND_FLESH_HIT,
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SND_METAL_HIT,
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SND_DEATH_1,
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SND_DEATH_2,
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SND_DEATH_3,
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SND_SPLAT,
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SND_DROID_DIE_1,
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SND_DROID_DIE_2,
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SND_PRESSURE_PLATE,
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SND_DOOR_START,
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SND_DOOR_FINISH,
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SND_CHERRY,
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SND_ITEM,
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SND_KEY,
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SND_WEAPON,
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SND_TELEPORT,
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SND_APPEAR,
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SND_MIA,
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SND_WATER_IN,
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SND_WATER_OUT,
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SND_SLIME,
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SND_DROWN,
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SND_DENIED,
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SND_CONFIRMED,
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SND_MISSION_COMPLETE,
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SND_HEART_CELL,
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SND_MAX
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};
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enum
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@ -20,6 +20,122 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "sound.h"
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static void loadSounds(void);
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static Mix_Chunk *sounds[SND_MAX];
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static Mix_Music *music;
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void initSounds(void)
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{
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memset(sounds, 0, sizeof(Mix_Chunk*) * SND_MAX);
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music = NULL;
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loadSounds();
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}
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void playMusic(char *filename, int loop)
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{
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if (music != NULL)
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{
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Mix_HaltMusic();
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Mix_FreeMusic(music);
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music = NULL;
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}
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music = Mix_LoadMUS(getFileLocation(filename));
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Mix_PlayMusic(music, (loop) ? -1 : 0);
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}
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void stopMusic(void)
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{
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Mix_HaltMusic();
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}
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void musicSetPlaying(int playing)
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{
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if (music != NULL)
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{
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if (playing)
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{
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Mix_ResumeMusic();
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}
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else
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{
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Mix_PauseMusic();
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}
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}
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}
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void playSound(int snd, int ch)
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{
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Mix_PlayChannel(ch, sounds[snd], 0);
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}
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static Mix_Chunk *loadSound(char *filename)
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{
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return Mix_LoadWAV(getFileLocation(filename));
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}
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static void loadSounds(void)
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{
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sounds[SND_SELECT] = loadSound("");
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sounds[SND_BACK] = loadSound("");
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sounds[SND_PISTOL] = loadSound("");
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sounds[SND_MACHINE_GUN] = loadSound("");
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sounds[SND_PLASMA] = loadSound("");
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sounds[SND_THROW] = loadSound("");
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sounds[SND_SPREAD] = loadSound("");
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sounds[SND_SHOTGUN] = loadSound("");
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sounds[SND_LASER] = loadSound("");
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sounds[SND_MISSILE] = loadSound("");
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sounds[SND_RICO_1] = loadSound("");
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sounds[SND_RICO_2] = loadSound("");
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sounds[SND_GRENADE_BOUNCE] = loadSound("");
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sounds[SND_EXPLOSION] = loadSound("");
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sounds[SND_FLESH_HIT] = loadSound("");
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sounds[SND_METAL_HIT] = loadSound("");
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sounds[SND_DEATH_1] = loadSound("");
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sounds[SND_DEATH_2] = loadSound("");
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sounds[SND_DEATH_3] = loadSound("");
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sounds[SND_SPLAT] = loadSound("");
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sounds[SND_DROID_DIE_1] = loadSound("");
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sounds[SND_DROID_DIE_2] = loadSound("");
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sounds[SND_PRESSURE_PLATE] = loadSound("");
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sounds[SND_DOOR_START] = loadSound("");
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sounds[SND_DOOR_FINISH] = loadSound("");
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sounds[SND_CHERRY] = loadSound("");
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sounds[SND_ITEM] = loadSound("");
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sounds[SND_KEY] = loadSound("");
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sounds[SND_WEAPON] = loadSound("");
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sounds[SND_TELEPORT] = loadSound("");
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sounds[SND_APPEAR] = loadSound("");
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sounds[SND_MIA] = loadSound("");
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sounds[SND_WATER_IN] = loadSound("");
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sounds[SND_WATER_OUT] = loadSound("");
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sounds[SND_SLIME] = loadSound("");
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sounds[SND_DROWN] = loadSound("");
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sounds[SND_DENIED] = loadSound("");
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sounds[SND_CONFIRMED] = loadSound("");
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sounds[SND_MISSION_COMPLETE] = loadSound("");
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sounds[SND_HEART_CELL] = loadSound("");
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}
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void destroySounds(void)
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{
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int i;
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for (i = 0 ; i < SND_MAX ; i++)
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{
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if (sounds[i])
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{
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Mix_FreeChunk(sounds[i]);
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}
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}
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if (music != NULL)
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{
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Mix_FreeMusic(music);
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}
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}
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@ -19,3 +19,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "SDL2/SDL_mixer.h"
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extern char *getFileLocation(char *filename);
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