Some more changes preparing the release
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# Blob Wars : Attrition
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This is the port of the Blob Wars Attrition 1.2.2 for the AmigaOS 4. It is
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tested and runs well on X5000/40. Also I tested it on microAmigaOne but the
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lack of graphics memory (32MB total) makes it really slow.
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This archive does not contain any data files. In order to play the game, you
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will need to purchase the data. You can do so here:
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http://www.parallelrealities.co.uk/games/attrition/#purchase
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To install it, extract all the files from the bought Linux archive
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(blobwarsAttrition-1.2.2.linux-x86.tar.gz) anywhere at you hard disk
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and copy over all the files from this archive. A requester will show up
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to replace the blobwarsAttrition binary, which you need to confirm.
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I do not recommend to use the demo data provided from the official website,
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because they do not work correctly.
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It is recommended to have the following SDL2 options enabled at its prefs:
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- Driver: opengl/opengl2 depending your gfx card and the drivers you have
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installed in your system
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- Batching Mode: enabled
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### Changelog
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1.2.2r1 (2022-08-13)
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* First release
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makefile.os4
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makefile.os4
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@ -80,13 +80,15 @@ uninstall:
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# prepare an archive for the program
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dist:
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$(RM) -rf $(PROG)-$(VERSION).$(REVISION)
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mkdir $(PROG)-$(VERSION).$(REVISION)
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cp -rL $(DIST_FILES) $(PROG)-$(VERSION).$(REVISION)
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# tar czf $(PROG)-$(VERSION).$(REVISION).linux-x86.tar.gz $(PROG)-$(VERSION).$(REVISION)
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# mkdir -p dist
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# mv $(PROG)-$(VERSION).$(REVISION).linux-x86.tar.gz dist
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# $(RM) -rf $(PROG)-$(VERSION).$(REVISION)
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mkdir -p release/$(PROG)-$(VERSION).$(REVISION)
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cp $(PROG) release/$(PROG)-$(VERSION).$(REVISION)/
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strip release/$(PROG)-$(VERSION).$(REVISION)/$(PROG)
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cp icons/blob.info release/$(PROG)-$(VERSION).$(REVISION)/$(PROG).info
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cp LICENSE release/$(PROG)-$(VERSION).$(REVISION)/
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cp README.md release/$(PROG)-$(VERSION).$(REVISION)/
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cp README-OS4.md release/$(PROG)-$(VERSION).$(REVISION)/
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lha -aeqr3 a $(PROG)-$(VERSION).$(REVISION).lha release/
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# prepare an archive for the program
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src-dist:
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@ -38,6 +38,7 @@ void createSaveFolder(void)
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BPTR savesPathLock = Lock("PROGDIR:saves", SHARED_LOCK);
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if (!savesPathLock)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saves folder not found. I am going to create it.");
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mkpath("PROGDIR:saves");
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}
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else {
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