Start of options screen.

This commit is contained in:
Steve 2018-02-19 19:15:07 +00:00
parent 28d3c70183
commit dc85abac77
6 changed files with 184 additions and 9 deletions

144
src/game/options.c Normal file
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@ -0,0 +1,144 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "options.h"
static void (*returnFromOptions)(void);
static void logic(void);
static void draw(void);
static void soundVolume(void);
static void musicVolume(void);
static void bloodGore(void);
static void trophyScreenshot(void);
static void trophyAlert(void);
static void inventory(void);
static void keyboard(void);
static void joypad(void);
static void back(void);
static Widget soundVolumeWidget;
static Widget musicVolumeWidget;
static Widget bloodGoreWidget;
static Widget trophyScreenshotWidget;
static Widget trophyAlertWidget;
static Widget inventoryWidget;
static Widget keyboardWidget;
static Widget joypadWidget;
static Widget backWidget;
void initOptions((void)(*callback))
{
returnFromOptions = callback;
atlasTexture = getTexture("");
soundVolumeWidget = getWidget("soundVolume", "options")
soundVolumeWidget->action = soundVolume;
soundVolumeWidget->value = game.config.soundVolume;
musicVolumeWidget = getWidget("musicVolume", "options")
musicVolumeWidget->action = musicVolume;
musicVolumeWidget->value = game.config.musicVolume;
bloodGoreWidget = getWidget("bloodGore", "options")
bloodGoreWidget->action = bloodGore;
bloodGoreWidget->value = game.config.blood;
trophyScreenshotWidget = getWidget("trophyScreenshot", "options")
trophyScreenshotWidget->action = trophyScreenshot;
trophyScreenshotWidget->value = game.config.trophyScreenshot;
trophyAlertWidget = getWidget("trophyAlert", "options")
trophyAlertWidget->action = trophyAlert;
trophyAlertWidget->value = game.config.trophyAlert;
inventoryWidget = getWidget("inventory", "options")
inventoryWidget->action = inventory;
inventoryWidget->value = game.config.inventory;
keyboardWidget = getWidget("keyboard", "options")
keyboardWidget->action = keyboard;
joypadWidget = getWidget("joypad", "options")
joypadWidget->action = joypad;
backWidget = getWidget("back", "options")
backWidget->action = back;
showWidgetGroup("options");
app.delegate.logic = logic;
app.delegate.draw = draw;
}
static void logic(void)
{
}
static void draw(void)
{
}
static void soundVolume(void)
{
}
static void musicVolume(void)
{
}
static void bloodGore(void)
{
}
static void trophyScreenshot(void)
{
}
static void trophyAlert(void)
{
}
static void inventory(void)
{
}
static void keyboard(void)
{
}
static void joypad(void)
{
}
static void back(void)
{
}

24
src/game/options.h Normal file
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@ -0,0 +1,24 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern App app;
extern Game game;

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@ -209,7 +209,6 @@ struct Item {
struct Bob {
struct Unit;
int checkpointTimer;
int outTimer;
int stunTimer;
int immuneTimer;
@ -331,8 +330,10 @@ typedef struct {
int musicVolume;
int keyControls[CONTROL_MAX];
int joypadControls[CONTROL_MAX];
int hudInventory;
int inventory;
int blood;
int trophyScreenshot;
int trophyAlert;
} Config;
typedef struct {

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@ -192,8 +192,10 @@ static void initDefaultConfig(void)
{
int i;
app.config.hudInventory = 1;
app.config.inventory = 1;
app.config.blood = 1;
app.config.trophyAlert = 1;
app.config.trophyScreenshot = 1;
app.config.musicVolume = 8;
app.config.soundVolume = 10;
@ -239,8 +241,10 @@ static void loadConfig(void)
app.config.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
app.config.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
app.config.hudInventory = cJSON_GetObjectItem(root, "hudInventory")->valueint;
app.config.inventory = cJSON_GetObjectItem(root, "inventory")->valueint;
app.config.blood = cJSON_GetObjectItem(root, "blood")->valueint;
app.config.trophyAlert = cJSON_GetObjectItem(root, "trophyAlert")->valueint;
app.config.trophyScreenshot = cJSON_GetObjectItem(root, "trophyScreenshot")->valueint;
controlsJSON = cJSON_GetObjectItem(root, "controls");
if (controlsJSON)
@ -288,7 +292,9 @@ void saveConfig(void)
cJSON_AddNumberToObject(root, "soundVolume", app.config.soundVolume);
cJSON_AddNumberToObject(root, "blood", app.config.blood);
cJSON_AddNumberToObject(root, "hudInventory", app.config.hudInventory);
cJSON_AddNumberToObject(root, "inventory", app.config.inventory);
cJSON_AddNumberToObject(root, "trophyAlert", app.config.trophyAlert);
cJSON_AddNumberToObject(root, "trophyScreenshot", app.config.trophyScreenshot);
keysJSON = cJSON_CreateObject();
for (i = 0 ; i < CONTROL_MAX ; i++)

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@ -20,11 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "textures.h"
static Texture textures[NUM_TEXTURE_BUCKETS];
static Texture *addTextureToCache(const char *name, SDL_Texture *texture);
Texture *getTexture(const char *name);
static Texture textures[NUM_TEXTURE_BUCKETS];
void initTextures(void)
{
memset(&textures, 0, sizeof(Texture) * NUM_TEXTURE_BUCKETS);

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@ -69,7 +69,7 @@ void drawHud(void)
drawText(5, 80, 16, TA_LEFT, colors.white, "Weapon: %s", getWeaponName(world.bob->weaponType));
if (app.config.hudInventory)
if (app.config.inventory)
{
drawInventory();
}
@ -217,7 +217,7 @@ void drawMissionStatus(void)
SDL_Rect *r;
char *status;
drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 64);
drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 128);
w = 800;
h = 550;