Store Bob's facing, to restore when resetting.

This commit is contained in:
Steve 2018-03-01 07:41:04 +00:00
parent 4d086a5136
commit dd7188afc7
1 changed files with 15 additions and 10 deletions

View File

@ -49,6 +49,7 @@ static Sprite *walkSprite[3];
static Sprite *swimSprite[3]; static Sprite *swimSprite[3];
static Sprite *flySprite[3]; static Sprite *flySprite[3];
static int checkpointTimer; static int checkpointTimer;
static int oldFacing;
Entity *initBob(void) Entity *initBob(void)
{ {
@ -98,6 +99,8 @@ Entity *initBob(void)
checkpointTimer = 0; checkpointTimer = 0;
oldFacing = 0;
return (Entity*)b; return (Entity*)b;
} }
@ -201,8 +204,7 @@ static void handeImmunity(void)
if (world.bob->outTimer > 0) if (world.bob->outTimer > 0)
{ {
world.bob->outTimer--; if (--world.bob->outTimer <= 0)
if (world.bob->outTimer <= 0)
{ {
world.betweenTimer = FPS / 2; world.betweenTimer = FPS / 2;
resetAtCheckpoint(); resetAtCheckpoint();
@ -210,8 +212,7 @@ static void handeImmunity(void)
} }
else if (world.bob->stunTimer > 0) else if (world.bob->stunTimer > 0)
{ {
world.bob->stunTimer--; if (--world.bob->stunTimer <= 0)
if (world.bob->stunTimer <= 0)
{ {
if (!world.bob->isOnGround && world.bob->environment != ENV_WATER) if (!world.bob->isOnGround && world.bob->environment != ENV_WATER)
{ {
@ -219,6 +220,7 @@ static void handeImmunity(void)
} }
else else
{ {
world.bob->facing = oldFacing;
world.bob->spriteFrame = 0; world.bob->spriteFrame = 0;
world.bob->spriteTime = 0; world.bob->spriteTime = 0;
world.bob->dy = 0; world.bob->dy = 0;
@ -229,8 +231,7 @@ static void handeImmunity(void)
} }
else if (world.bob->immuneTimer > 0) else if (world.bob->immuneTimer > 0)
{ {
world.bob->immuneTimer--; if (--world.bob->immuneTimer <= 0)
if (world.bob->immuneTimer <= 0)
{ {
world.bob->flags &= ~(EF_FLICKER | EF_IMMUNE); world.bob->flags &= ~(EF_FLICKER | EF_IMMUNE);
} }
@ -359,9 +360,7 @@ static void doBobInWater(void)
static void doDying(void) static void doDying(void)
{ {
world.bob->health--; if (--world.bob->health <= -(FPS * 2))
if (world.bob->health <= -(FPS * 2))
{ {
world.bob->flags |= EF_GONE; world.bob->flags |= EF_GONE;
@ -600,6 +599,7 @@ void resetAtCheckpoint(void)
world.bob->x = world.bob->checkpoints[0].x; world.bob->x = world.bob->checkpoints[0].x;
world.bob->y = world.bob->checkpoints[0].y; world.bob->y = world.bob->checkpoints[0].y;
world.bob->facing = oldFacing;
world.bob->outTimer = 0; world.bob->outTimer = 0;
world.bob->flags |= EF_FLICKER; world.bob->flags |= EF_FLICKER;
world.bob->flags &= ~EF_WEIGHTLESS; world.bob->flags &= ~EF_WEIGHTLESS;
@ -665,6 +665,11 @@ static void animate(void)
{ {
if (world.bob->stunTimer > 0 || world.bob->alive != ALIVE_ALIVE) if (world.bob->stunTimer > 0 || world.bob->alive != ALIVE_ALIVE)
{ {
if (world.bob->facing != FACING_DIE)
{
oldFacing = world.bob->facing;
}
world.bob->facing = FACING_DIE; world.bob->facing = FACING_DIE;
superAnimate(); superAnimate();