More variation in decoration movement.

This commit is contained in:
Steve 2018-02-25 17:32:15 +00:00
parent 89f2e399a5
commit df6bda4629
1 changed files with 4 additions and 2 deletions

View File

@ -61,7 +61,8 @@ void throwFleshChunks(float x, float y, int amount)
chunk->x = x; chunk->x = x;
chunk->y = y; chunk->y = y;
chunk->dx = rrnd(-2, 2); chunk->dx = rrnd(-20, 20);
chunk->dx /= 10;
chunk->dy = -rrnd(10, 15); chunk->dy = -rrnd(10, 15);
chunk->health = FPS * rrnd(3, 12); chunk->health = FPS * rrnd(3, 12);
chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[i % 3]; chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[i % 3];
@ -81,7 +82,8 @@ void throwDebris(float x, float y, int amount)
piece->x = x; piece->x = x;
piece->y = y; piece->y = y;
piece->dx = rrnd(-2, 2); piece->dx = rrnd(-20, 20);
piece->dx /= 10;
piece->dy = -rrnd(10, 15); piece->dy = -rrnd(10, 15);
piece->health = FPS * (rand() % 3); piece->health = FPS * (rand() % 3);
piece->sprite[0] = piece->sprite[1] = piece->sprite[2] = debris[i % 3]; piece->sprite[0] = piece->sprite[1] = piece->sprite[2] = debris[i % 3];