Updates to title screen.
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d43811a32d
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@ -42,6 +42,13 @@ void initGame(void)
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loadTrophyData();
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}
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void newGame(void)
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{
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destroyGame();
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initGame();
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}
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int addItem(Item *item, int num)
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{
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int i;
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@ -22,17 +22,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../json/cJSON.h"
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extern Entity *createEntity(char *name);
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extern int deleteFile(char *path);
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extern int fileExists(const char *filename);
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extern char **getFileList(const char *dir, int *count);
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extern char *getLookupName(const char *prefix, long num);
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extern int getPercent(float current, float total);
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extern Trophy *getTrophy(char *id);
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extern void loadTrophyData(void);
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extern int lookup(char *name);
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extern char *readFile(const char *filename);
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extern int writeFile(const char *filename, const char *data);
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extern char *timeToString(int seconds, int showHours);
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extern int getPercent(float current, float total);
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extern char **getFileList(const char *dir, int *count);
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extern int deleteFile(char *path);
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extern void loadTrophyData(void);
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extern int writeFile(const char *filename, const char *data);
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extern App app;
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extern Entity *self;
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@ -34,12 +34,13 @@ static void doSaveSlot(void);
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static void doLoadCancel(void);
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static void doOK(void);
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static void doCancel(void);
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static void returnFromOptions(void);
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static Texture *atlasTexture;
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static Atlas *title;
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static int recentSaveSlot;
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static int saveAction;
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static Widget *newGame;
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static Widget *startNewGame;
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static Widget *load;
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static Widget *continueGame;
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static Widget *options;
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@ -58,8 +59,8 @@ void initTitle(void)
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title = getImageFromAtlas("gfx/main/title.png");
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newGame = getWidget("new", "title");
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newGame->action = &doNewGame;
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startNewGame = getWidget("new", "title");
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startNewGame->action = &doNewGame;
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load = getWidget("load", "title");
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load->action = &doLoadGame;
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@ -181,17 +182,35 @@ static void populateSaveSlotWidgets(void)
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static void doNewGame(void)
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{
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int i;
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saveAction = SA_DELETE;
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showWidgetGroup("saveSlot");
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for (i = 0 ; i < MAX_SAVE_SLOTS ; i++)
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{
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save[i]->disabled = 0;
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}
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loadCancel->visible = 1;
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destroyGame();
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}
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static void doLoadGame(void)
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{
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int i;
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saveAction = SA_LOAD;
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showWidgetGroup("saveSlot");
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for (i = 0 ; i < MAX_SAVE_SLOTS ; i++)
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{
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save[i]->disabled = save[i]->value[0] == 0;
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}
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loadCancel->visible = 1;
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}
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@ -206,12 +225,12 @@ static void doContinueGame(void)
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static void doOptions(void)
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{
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initOptions(returnFromOptions);
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}
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static void doCredits(void)
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{
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initCredits();
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}
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static void doQuit(void)
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@ -225,8 +244,6 @@ static void doSaveSlot(void)
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w = getSelectedWidget();
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game.saveSlot = w->value[1];
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if (saveAction == SA_LOAD)
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{
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loadGame();
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@ -235,8 +252,14 @@ static void doSaveSlot(void)
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}
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else if (saveAction == SA_DELETE)
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{
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newGame();
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initHub();
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}
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game.saveSlot = w->value[1];
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saveGame();
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}
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static void doLoadCancel(void)
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@ -253,3 +276,11 @@ static void doCancel(void)
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{
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}
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static void returnFromOptions(void)
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{
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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showWidgetGroup("title");
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}
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@ -27,26 +27,29 @@ enum
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};
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void destroyGame(void);
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extern void doWidgets(void);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawWidgets(void);
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extern void endSectionTransition(void);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern Widget *getWidget(char *name, char *group);
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extern void playSound(int snd, int ch);
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extern void saveConfig(void);
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extern void showWidgetGroup(char *group);
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extern void startSectionTransition(void);
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extern long getFileModTime(char *filename);
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extern int fileExists(const char *filename);
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extern void setSelectedWidget(char *name, char *group);
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extern long getFileModTime(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern char *getSaveWidgetLabel(char *filename);
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extern Widget *getSelectedWidget(void);
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extern void loadGame(void);
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extern Texture *getTexture(const char *filename);
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extern Widget *getWidget(char *name, char *group);
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extern void initCredits(void);
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extern void initHub(void);
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extern void destroyGame(void);
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extern void initOptions(void (*callback)(void));
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extern void loadGame(void);
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extern void newGame(void);
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extern void saveGame(void);
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extern void setSelectedWidget(char *name, char *group);
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extern void showWidgetGroup(char *group);
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extern void startSectionTransition(void);
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extern App app;
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extern Colors colors;
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extern Game game;
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@ -630,7 +630,11 @@ static void trophies(void)
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static void quit(void)
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{
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stopMusic();
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destroyHub();
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initTitle();
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}
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static void returnFromTrophyStats(void)
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@ -58,6 +58,7 @@ extern Widget *getWidget(char *name, char *group);
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extern void hideAllWidgets(void);
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extern void initOptions(void (*callback)(void));
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extern void initStatsDisplay(void);
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extern void initTitle(void);
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extern void initWorld(void);
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extern int isControl(int type);
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extern void limitTextWidth(int width);
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