README.md update.

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Steve 2018-03-14 07:34:25 +00:00
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@ -4,10 +4,16 @@ Blob Wars : Attrition is a 2D mission and objective-based platform game. It is t
The develop branch on GitHub (https://github.com/stephenjsweeney/blobWarsAttrition/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/blobWarsAttrition/tree/master). The develop branch on GitHub (https://github.com/stephenjsweeney/blobWarsAttrition/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/blobWarsAttrition/tree/master).
IMPORTANT: This repo does not contain any data file (maps, sprite definitions, etc). In order to play the game, you will need to purchase the data. You can do so here: ### IMPORTANT
This repo does not contain any data files (maps, sprite definitions, etc). In order to play the game, you will need to purchase the data. You can do so here:
http://www.stephenjsweeney.com/games/attrition/#purchase http://www.stephenjsweeney.com/games/attrition/#purchase
### DATA INSTALLATION
The data folder should be placed alongside the gfx, sound, and music folders, so that the game can access it. By default, the "make install" step will place the data files into /opt/blobWarsAttrition. This is where you should copy the data folder, in order for the game to work. Or, after building, you can run the game in place.
## SCREENSHOTS ## SCREENSHOTS
Screenshots from various versions can be found here: https://github.com/stephenjsweeney/blobWarsAttrition/tree/master/dev/screenshots Screenshots from various versions can be found here: https://github.com/stephenjsweeney/blobWarsAttrition/tree/master/dev/screenshots