Pressure plate.

This commit is contained in:
Steve 2018-01-27 11:22:29 +00:00
parent 0bc6599a95
commit e608cdf23e
4 changed files with 104 additions and 1 deletions

View File

@ -37,7 +37,7 @@ OBJS += key.o keycard.o
OBJS += lift.o lookup.o OBJS += lift.o lookup.o
OBJS += main.o map.o maths.o mia.o OBJS += main.o map.o maths.o mia.o
OBJS += objectives.o OBJS += objectives.o
OBJS += particles.o player.o powerPoint.o powerPool.o OBJS += particles.o player.o powerPoint.o powerPool.o pressurePlate.o
OBJS += quadtree.o OBJS += quadtree.o
OBJS += sound.o sprites.o OBJS += sound.o sprites.o
OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o

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@ -160,6 +160,8 @@ struct Entity {
int state; int state;
int speed; int speed;
int waitTime; int waitTime;
int isWeighted;
float weightApplied;
Entity *carriedItem; Entity *carriedItem;
Entity *owner; Entity *owner;
void (*action)(void); void (*action)(void);

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@ -0,0 +1,73 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "pressurePlate.h"
static void tick(void);
static void touch(Entity *other);
void initPressurePlate(Entity *e)
{
initEntity(e);
e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("PressurePlate");
e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
e->plane = PLANE_FOREGROUND;
e->isStatic = 1;
e->tick = tick;
e->touch = touch;
}
static void tick(void)
{
if (self->isWeighted)
{
self->weightApplied = MAX(self->weightApplied - 1, 0);
if (self->active && self->weightApplied == 0)
{
self->active = 0;
self->spriteFrame = 0;
activateEntities(self->targetNames, 0);
}
}
}
static void touch(Entity *other)
{
if (other->type == ET_BOB || other->type == ET_PUSHBLOCK)
{
if (!self->active)
{
activateEntities(self->targetNames, 1);
playSound(SND_PRESSURE_PLATE, CH_MECHANICAL);
}
self->active = 1;
self->spriteFrame = 1;
self->weightApplied = 5;
}
}

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@ -0,0 +1,28 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../../../common.h"
extern void initEntity(Entity *e);
extern int getSpriteIndex(char *name);
extern void activateEntities(char *names, int activate);
extern void playSound(int snd, int ch);
extern Entity *self;