Pressure plate.
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0bc6599a95
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@ -37,7 +37,7 @@ OBJS += key.o keycard.o
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OBJS += lift.o lookup.o
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OBJS += main.o map.o maths.o mia.o
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OBJS += objectives.o
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OBJS += particles.o player.o powerPoint.o powerPool.o
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OBJS += particles.o player.o powerPoint.o powerPool.o pressurePlate.o
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OBJS += quadtree.o
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OBJS += sound.o sprites.o
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OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o
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@ -160,6 +160,8 @@ struct Entity {
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int state;
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int speed;
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int waitTime;
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int isWeighted;
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float weightApplied;
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Entity *carriedItem;
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Entity *owner;
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void (*action)(void);
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@ -0,0 +1,73 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "pressurePlate.h"
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static void tick(void);
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static void touch(Entity *other);
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void initPressurePlate(Entity *e)
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{
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initEntity(e);
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e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("PressurePlate");
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e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
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e->plane = PLANE_FOREGROUND;
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e->isStatic = 1;
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e->tick = tick;
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e->touch = touch;
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}
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static void tick(void)
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{
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if (self->isWeighted)
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{
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self->weightApplied = MAX(self->weightApplied - 1, 0);
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if (self->active && self->weightApplied == 0)
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{
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self->active = 0;
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self->spriteFrame = 0;
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activateEntities(self->targetNames, 0);
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}
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}
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}
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static void touch(Entity *other)
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{
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if (other->type == ET_BOB || other->type == ET_PUSHBLOCK)
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{
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if (!self->active)
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{
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activateEntities(self->targetNames, 1);
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playSound(SND_PRESSURE_PLATE, CH_MECHANICAL);
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}
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self->active = 1;
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self->spriteFrame = 1;
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self->weightApplied = 5;
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}
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}
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@ -0,0 +1,28 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void activateEntities(char *names, int activate);
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extern void playSound(int snd, int ch);
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extern Entity *self;
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