Implemented mission quit option.
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edde9fac2f
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@ -233,7 +233,6 @@ enum
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WS_PAUSED,
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WS_GAME_COMPLETE,
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WS_OBSERVING,
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WS_QUIT,
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WS_COMPLETE,
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WS_MISSION_COMPLETE,
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WS_GAME_OVER
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@ -39,7 +39,6 @@ extern Texture *getTexture(const char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void saveScreenshot(char *name);
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extern void drawWidgets(void);
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extern char *timeToString(int seconds, int showHours);
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extern float limit(float i, float low, float high);
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extern int isControl(int type);
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extern void clearControl(int type);
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@ -22,17 +22,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void logic(void);
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static void draw(void);
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static void doPostMission(void);
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static void updateMissionStatus(void);
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static int status;
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void initPostMission(void)
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{
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startSectionTransition();
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if (world.state != WS_QUIT)
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{
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updateMissionStatus();
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}
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updateMissionStatus();
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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@ -48,7 +45,7 @@ static void updateMissionStatus(void)
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{
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if (strcmp(t->key, world.id) == 0)
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{
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t->value.i = getMissionStatus();
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t->value.i = status = getMissionStatus();
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return;
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}
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}
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@ -59,32 +56,22 @@ static void updateMissionStatus(void)
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game.missionStatusTail = t;
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STRNCPY(t->key, world.id, MAX_NAME_LENGTH);
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t->value.i = getMissionStatus();
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t->value.i = status = getMissionStatus();
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if (status != MS_INCOMPLETE)
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{
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saveGame();
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saveWorld();
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}
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}
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static void logic(void)
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{
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if (world.state != WS_QUIT)
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{
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doPostMission();
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}
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else
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{
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doPostMission();
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}
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destroyWorld();
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initHub();
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}
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static void draw(void)
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{
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}
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static void doPostMission(void)
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{
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saveGame();
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saveWorld();
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destroyWorld();
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initHub();
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}
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@ -33,7 +33,7 @@ void initAtlasTest(void)
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loadGame();
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/*
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STRNCPY(game.worldId, "", MAX_NAME_LENGTH);
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STRNCPY(game.worldId, "beachFront1", MAX_NAME_LENGTH);
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initWorld();
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*/
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@ -25,3 +25,4 @@ extern void initHub(void);
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extern void loadGame(void);
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extern Dev dev;
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extern Game game;
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@ -226,7 +226,7 @@ void drawMissionStatus(void)
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drawRect(x, (SCREEN_HEIGHT - h) / 2, w, h, 0, 0, 0, 128);
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drawOutlineRect(x, (SCREEN_HEIGHT - h) / 2, w, h, 255, 255, 255, 200);
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drawText(SCREEN_WIDTH / 2, 100, 40, TA_CENTER, colors.white, "OBJECTIVES");
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drawText(SCREEN_WIDTH / 2, 100, 40, TA_CENTER, colors.white, _("Objectives"));
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y = 180;
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@ -43,6 +43,8 @@ static void stats(void);
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static void trophies(void);
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static void quit(void);
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static void returnFromTrophyStats(void);
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static void drawQuit(void);
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static void quitMission(void);
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int getMissionStatus(void);
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static Texture *background;
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@ -95,6 +97,11 @@ void initWorld(void)
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getWidget("trophies", "gamePaused")->action = trophies;
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getWidget("quit", "gamePaused")->action = quit;
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getWidget("ok", "stats")->action = returnFromTrophyStats;
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getWidget("ok", "trophies")->action = returnFromTrophyStats;
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getWidget("ok", "gameQuit")->action = quitMission;
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getWidget("cancel", "gameQuit")->action = returnFromTrophyStats;
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if (world.missionType == MT_BOSS)
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{
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startMission();
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@ -127,24 +134,31 @@ static void logic(void)
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case WS_START:
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doWorldStart();
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break;
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case WS_IN_PROGRESS:
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doWorldInProgress();
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break;
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case WS_OBSERVING:
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doWorldObserving();
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break;
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case WS_PAUSED:
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doWorldPaused();
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break;
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case WS_COMPLETE:
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doWorldComplete();
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break;
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case WS_GAME_OVER:
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doGameOver();
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break;
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case WS_GAME_COMPLETE:
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doGameComplete();
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break;
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default:
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break;
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}
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@ -195,6 +209,10 @@ static void draw(void)
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case SHOW_TROPHIES:
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drawTrophies();
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break;
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case SHOW_QUIT:
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drawQuit();
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break;
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}
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}
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@ -361,6 +379,15 @@ static void doWorldInProgress(void)
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{
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doTrophies();
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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returnFromTrophyStats();
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}
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}
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else if (showing == SHOW_QUIT)
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{
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handleWidgets();
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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returnFromTrophyStats();
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@ -683,6 +710,42 @@ void observeActivation(Entity *e)
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}
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}
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void drawQuit(void)
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{
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SDL_Rect r;
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drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 128);
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r.w = 650;
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r.h = 325;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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drawRect(r.x, r.y, r.w, r.h, 0, 0, 0, 192);
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drawOutlineRect(r.x, r.y, r.w, r.h, 200, 200, 200, 255);
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limitTextWidth(r.w - 100);
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drawText(SCREEN_WIDTH / 2, r.y + 10, 26, TA_CENTER, colors.white, "Quit and return to hub?");
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if (world.missionType == MT_TRAINING)
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{
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drawText(SCREEN_WIDTH / 2, r.y + 65, 26, TA_CENTER, colors.white, "As this is a tutorial mission, you can skip it and move onto the main game.");
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}
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else if (world.isReturnVisit)
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{
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drawText(SCREEN_WIDTH / 2, r.y + 65, 26, TA_CENTER, colors.white, "Your progress on this mission will be saved.");
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}
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else
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{
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drawText(SCREEN_WIDTH / 2, r.y + 65, 26, TA_CENTER, colors.white, "Warning: if you quit now, you will lose all progress on this level.");
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}
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limitTextWidth(0);
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drawWidgets();
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}
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void exitRadar(void)
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{
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startSectionTransition();
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@ -718,15 +781,25 @@ static void trophies(void)
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static void quit(void)
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{
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showing = SHOW_QUIT;
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showWidgetGroup("gameQuit");
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}
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static void returnFromTrophyStats(void)
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{
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showWidgetGroup("hub");
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showWidgetGroup("gamePaused");
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showing = SHOW_WIDGETS;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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static void quitMission(void)
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{
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resume();
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stopMusic();
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world.state = WS_COMPLETE;
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world.missionCompleteTimer = (FPS * 1.5) + 1;
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}
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void destroyWorld(void)
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{
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int i;
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@ -25,7 +25,8 @@ enum
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SHOW_NONE,
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SHOW_WIDGETS,
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SHOW_STATS,
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SHOW_TROPHIES
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SHOW_TROPHIES,
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SHOW_QUIT
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};
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extern Texture *getTexture(const char *filename);
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@ -101,6 +102,7 @@ extern void drawStats(void);
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extern void doStats(void);
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extern void doTrophies(void);
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extern void drawTrophies(void);
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extern void limitTextWidth(int width);
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extern App app;
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extern Colors colors;
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