Start of post mission screen.
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@ -23,20 +23,38 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void logic(void);
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static void draw(void);
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static void updateMissionStatus(void);
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static int status;
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static float missionCompleteY;
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static Atlas *background;
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static Texture *atlasTexture;
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static float oNum;
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static int canContinue;
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void initPostMission(void)
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{
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startSectionTransition();
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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background = getImageFromAtlas("gfx/radar/background.png");
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updateMissionStatus();
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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app.restrictTrophyAlert = 0;
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endSectionTransition();
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if (status != MS_INCOMPLETE)
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{
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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app.restrictTrophyAlert = 0;
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canContinue = 0;
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missionCompleteY = SCREEN_HEIGHT;
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playSound(SND_MISSION_COMPLETE, 0);
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endSectionTransition();
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}
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}
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static void updateMissionStatus(void)
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@ -69,11 +87,76 @@ static void updateMissionStatus(void)
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static void logic(void)
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{
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destroyWorld();
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int done;
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done = (status == MS_INCOMPLETE);
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missionCompleteY = limit(missionCompleteY - 10, 50, SCREEN_HEIGHT);
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if (missionCompleteY == 50)
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{
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oNum += 0.1;
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}
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if (canContinue && isAcceptControl())
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{
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done = 1;
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clearControls();
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}
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if (done)
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{
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destroyWorld();
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initHub();
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initHub();
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}
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}
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static void draw(void)
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{
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Objective *o;
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SDL_Color c;
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char *status;
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int x, y, w, i;
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blitRectScaled(atlasTexture->texture, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, &background->rect, 0);
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drawText(SCREEN_WIDTH / 2, missionCompleteY, 45, TA_CENTER, colors.white, "Mission Complete!");
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i = 0;
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if (missionCompleteY == 50)
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{
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w = 800;
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x = (SCREEN_WIDTH - w) / 2;
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y = 150;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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c = o->required ? colors.red : colors.white;
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status = _("Incomplete");
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if (o->currentValue >= o->targetValue)
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{
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c = colors.green;
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status = _("Complete");
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}
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drawText(x + 20, y, 24, TA_LEFT, c, o->description);
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drawText(SCREEN_WIDTH / 2 + 100, y, 24, TA_LEFT, c, "%d / %d", MIN(o->currentValue, o->targetValue), o->targetValue);
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drawText(x + w - 20, y, 24, TA_RIGHT, c, status);
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y += 55;
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if (oNum < ++i)
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{
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return;
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}
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}
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 80, 24, TA_CENTER, colors.white, _("Press Fire to Continue"));
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canContinue = 1;
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}
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}
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@ -27,7 +27,17 @@ extern void saveGame(void);
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extern void saveWorld(void);
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extern void destroyWorld(void);
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extern int getMissionStatus(void);
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extern Texture *getTexture(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawLine(int x1, int y1, int x2, int y2, int r, int g, int b, int a);
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extern float limit(float i, float low, float high);
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extern void playSound(int snd, int ch);
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extern int isAcceptControl(void);
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extern void clearControls(void);
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extern App app;
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extern Colors colors;
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extern Game game;
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extern World world;
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