Start of combat-related code.

This commit is contained in:
Steve 2018-01-21 16:50:14 +00:00
parent 94d0c934ae
commit f3bf387d98
7 changed files with 173 additions and 2 deletions

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@ -2,7 +2,7 @@ VERSION = 0.1
REVISION = $(shell git rev-list HEAD 2>/dev/null | wc -l) REVISION = $(shell git rev-list HEAD 2>/dev/null | wc -l)
LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po)) LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
SEARCHPATH += src src/game src/system src/util src/widgets src/world SEARCHPATH += src src/combat src/game src/system src/util src/widgets src/world
vpath %.c $(SEARCHPATH) vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH) vpath %.h $(SEARCHPATH)
@ -10,6 +10,7 @@ DEPS += defs.h structs.h
OBJS += camera.o OBJS += camera.o
OBJS += draw.o OBJS += draw.o
OBJS += combat.o
OBJS += entities.o OBJS += entities.o
OBJS += game.o OBJS += game.o
OBJS += hud.o OBJS += hud.o

120
src/combat/combat.c Normal file
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@ -0,0 +1,120 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "combat.h"
static int isBlockedByMap(Entity *src, Entity *dest);
static int isBlockedByEntities(Entity *src, Entity *dest);
void preFire(Entity *e)
{
if (e->flags & EF_WEIGHTLESS)
{
if (world.bob->y < e->y && e->isOnGround && (int) (rand() * 4) == 0)
{
e->dy = JUMP_POWER;
}
}
e->facing = (world.bob->x < e->x) ? FACING_LEFT : FACING_RIGHT;
if (e->reload > 0)
{
return;
}
e->attack();
e->shotsToFire--;
if (e->shotsToFire == 0)
{
e->walk();
}
}
int hasLineOfSight(Entity *src, Entity *dest)
{
return (!isBlockedByMap(src, dest) && !isBlockedByEntities(src, dest));
}
static int isBlockedByMap(Entity *src, Entity *dest)
{
SDL_Rect mapBlock;
int x, y, x1, y1, x2, y2, mx, my;
x1 = (int) MIN(src->x, dest->x);
y1 = (int) MIN(src->y, dest->y);
x2 = (int) MAX(src->x, dest->x);
y2 = (int) MAX(src->y, dest->y);
for (x = x1; x <= x2; x++)
{
for (y = y1; y <= y2; y++)
{
mx = x / MAP_TILE_SIZE;
my = y / MAP_TILE_SIZE;
if (isSolid(mx, my))
{
mapBlock.x = x;
mapBlock.y = y;
mapBlock.w = MAP_TILE_SIZE;
mapBlock.h = MAP_TILE_SIZE;
if (lineIntersectsRect(mapBlock, src->x, src->y, dest->x, dest->y))
{
return 1;
}
}
}
}
return 0;
}
static int isBlockedByEntities(Entity *src, Entity *dest)
{
Entity **candidates, *e;
SDL_Rect losBounds;
int i;
losBounds.x = (int) MIN(src->x, dest->x);
losBounds.y = (int) MIN(src->y, dest->y);
losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x);
losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y);
candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL);
for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
{
if (e == src || e == dest || !e->isSolid)
{
continue;
}
if (lineIntersectsRect(e->bounds, src->x, src->y, dest->x, dest->y))
{
return 1;
}
}
return 0;
}

27
src/combat/combat.h Normal file
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@ -0,0 +1,27 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern int isSolid(int x, int y);
extern int lineIntersectsRect(SDL_Rect r, int x1, int y1, int x2, int y2);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern World world;

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@ -74,12 +74,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAP_TILE_OUTSIDE 255 #define MAP_TILE_OUTSIDE 255
#define MAP_TILE_MAX 256 #define MAP_TILE_MAX 256
#define JUMP_POWER 1
#define ET_ENEMY 0 #define ET_ENEMY 0
#define ET_KEY 1 #define ET_KEY 1
#define ET_MIA 2 #define ET_MIA 2
#define EF_NONE 0 #define EF_NONE 0
#define EF_HEART_CELL (2 << 0) #define EF_HEART_CELL (2 << 0)
#define EF_WEIGHTLESS (2 << 1)
enum
{
FACING_RIGHT,
FACING_LEFT
};
enum enum
{ {

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@ -82,7 +82,17 @@ struct Entity {
int w; int w;
int h; int h;
int alive; int alive;
float dx;
float dy;
int reload;
int isOnGround;
int facing;
int shotsToFire;
int isSolid;
long flags; long flags;
SDL_Rect bounds;
void (*walk)(void);
void (*attack)(void);
Entity *next; Entity *next;
}; };

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@ -77,6 +77,11 @@ void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy)
*dy /= steps; *dy /= steps;
} }
int lineIntersectsRect(SDL_Rect r, int x1, int y1, int x2, int y2)
{
return 0;
}
unsigned long hashcode(const char *str) unsigned long hashcode(const char *str)
{ {
unsigned long hash = 5381; unsigned long hash = 5381;

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@ -19,4 +19,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#include "../common.h" #include "../common.h"