From f3cf1ec945b359abfb86a9417f29a1ad4f5f0b6a Mon Sep 17 00:00:00 2001 From: Steve Date: Sun, 4 Mar 2018 10:50:00 +0000 Subject: [PATCH] Drop weapons a little more frequently. --- src/entities/evilBlobs/evilBlob.c | 2 +- src/entities/eyeDroids/eyeDroid.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/entities/evilBlobs/evilBlob.c b/src/entities/evilBlobs/evilBlob.c index 2d0df58..0915da4 100644 --- a/src/entities/evilBlobs/evilBlob.c +++ b/src/entities/evilBlobs/evilBlob.c @@ -72,7 +72,7 @@ static void die2(void) throwFleshChunks(u->x + u->w / 2, u->y + u->h / 2, rrnd(3, 6)); - if (rand() % 10 < 3) + if (rand() % 10 < 4) { addRandomWeapon(u->x, u->y); } diff --git a/src/entities/eyeDroids/eyeDroid.c b/src/entities/eyeDroids/eyeDroid.c index 7d254c3..c5e38e6 100644 --- a/src/entities/eyeDroids/eyeDroid.c +++ b/src/entities/eyeDroids/eyeDroid.c @@ -80,7 +80,7 @@ static void touch(Entity *other) throwDebris(u->x + u->w / 2, u->y + u->h / 2, rrnd(3, 5)); - if (rand() % 100 < 30) + if (rand() % 10 < 4) { addRandomWeapon(u->x, u->y); }