Show and hide radar arrows. Integrate radar access into game.
This commit is contained in:
parent
f108627c5b
commit
f4190a5ccd
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@ -48,7 +48,7 @@ _OBJS += particles.o player.o plasmaBlob.o plasmaDroid.o pistolBlob.o pistolDroi
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_OBJS += quadtree.o
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_OBJS += radar.o
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_OBJS += shotgunBlob.o shotgunDroid.o sound.o spreadGunBlob.o spreadGunDroid.o sprites.o structures.o
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_OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o triggers.o
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_OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o transition.o triggers.o
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_OBJS += unit.o util.o
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_OBJS += weapons.o weaponPickup.o widgets.o world.o worldLoader.o worldSaver.o
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@ -0,0 +1,46 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "transition.h"
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static long transitionStartTime;
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void startSectionTransition(void)
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{
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transitionStartTime = SDL_GetTicks();
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prepareScene();
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clearInput();
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presentScene();
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expireTexts(1);
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}
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void endSectionTransition(void)
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{
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long elasped = 250 - (SDL_GetTicks() - transitionStartTime);
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if (elasped > 0)
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{
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SDL_Delay(elasped);
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}
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}
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@ -0,0 +1,28 @@
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/*
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Copyright (C) 2015-2017 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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extern void prepareScene(void);
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extern void presentScene(void);
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extern void clearInput(void);
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extern void expireTexts(int all);
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extern App app;
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@ -24,7 +24,7 @@ void initAtlasTest(void)
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{
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dev.cheatStatic = 0;
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dev.cheatBlind = 0;
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dev.cheatNoEnemies = 1;
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dev.cheatNoEnemies = 0;
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dev.cheatKeys = 1;
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dev.cheatPower = 1;
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dev.cheatHealth = 1;
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@ -33,13 +33,11 @@ void initAtlasTest(void)
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initHub();
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loadWorld("beachFront1");
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loadWorld("greenlands1");
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initWorld();
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initMap();
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initEntities();
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initRadar();
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}
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@ -29,18 +29,26 @@ static int isValidBlip(Entity *e);
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static void getBlipColor(Entity *e, SDL_Color *c);
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static void drawMarkers(void);
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static void initMarker(int i, int x, int y, int angle, int type);
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static void initBlips(void);
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static void enableMarker(int type, int i);
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static SDL_Rect viewRect;
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static Texture *atlasTexture;
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static Atlas *background;
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static Atlas *arrow;
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static int blinkTimer;
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static Marker marker[M_MAX * 4];
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static Marker marker[MAX_MARKERS];
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static Entity *blips[MAX_BLIPS];
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void initRadar(void)
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{
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SDL_Rect limits;
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startSectionTransition();
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memset(blips, 0, sizeof(Entity*) * MAX_BLIPS);
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memset(marker, 0, sizeof(Marker) * MAX_MARKERS);
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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@ -51,8 +59,8 @@ void initRadar(void)
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limits.x = world.map.bounds.x / MAP_TILE_SIZE;
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limits.y = world.map.bounds.y / MAP_TILE_SIZE;
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limits.w = (world.map.bounds.w / MAP_TILE_SIZE) - MAP_RENDER_WIDTH;
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limits.h = (world.map.bounds.h / MAP_TILE_SIZE) - MAP_RENDER_HEIGHT;
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limits.w = (world.map.bounds.w / MAP_TILE_SIZE) - (VIEW_SIZE_X - MAP_RENDER_WIDTH) - 1;
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limits.h = (world.map.bounds.h / MAP_TILE_SIZE) - (VIEW_SIZE_Y - MAP_RENDER_HEIGHT);
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viewRect.x = limit(viewRect.x, limits.x, limits.w);
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viewRect.y = limit(viewRect.y, limits.y, limits.h);
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@ -83,6 +91,10 @@ void initRadar(void)
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initMarker(9, SCREEN_WIDTH / 2 + 450, SCREEN_HEIGHT / 2 - 200, 90, M_MIA);
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initMarker(10, SCREEN_WIDTH / 2 + 450, SCREEN_HEIGHT / 2, 90, M_ITEM);
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initMarker(11, SCREEN_WIDTH / 2 + 450, SCREEN_HEIGHT / 2 + 200, 90, M_ENEMY);
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initBlips();
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endSectionTransition();
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}
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static void initMarker(int i, int x, int y, int angle, int type)
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@ -93,10 +105,107 @@ static void initMarker(int i, int x, int y, int angle, int type)
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marker[i].type = type;
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}
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static void initBlips(void)
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{
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Entity *e;
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int i, x, y;
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i = 0;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (isValidBlip(e))
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{
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x = (e->x / MAP_TILE_SIZE);
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y = (e->y / MAP_TILE_SIZE);
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if (y < viewRect.y)
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{
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enableMarker(e->type, M_MIA);
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}
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else if (y > viewRect.y + viewRect.h)
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{
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enableMarker(e->type, M_MIA + (M_MAX));
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}
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else if (x < viewRect.x)
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{
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enableMarker(e->type, M_MIA + (M_MAX * 2));
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}
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else if (x > viewRect.x + viewRect.w)
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{
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enableMarker(e->type, M_MIA + (M_MAX * 3));
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}
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else if (i < MAX_BLIPS)
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{
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blips[i++] = e;
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}
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}
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}
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}
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static void enableMarker(int type, int i)
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{
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switch (type)
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{
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case ET_BOB:
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case ET_MIA:
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case ET_TEEKA:
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marker[i].visible = 1;
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break;
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case ET_HEART_CELL:
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case ET_KEY:
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case ET_ITEM:
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case ET_DESTRUCTABLE:
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marker[i + 1].visible = 1;
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break;
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case ET_ENEMY:
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case ET_BOSS:
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marker[i + 2].visible = 1;
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break;
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default:
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break;
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}
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}
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static void logic(void)
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{
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int i;
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Marker *m;
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blinkTimer++;
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blinkTimer %= 60;
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for (i = 0 ; i < MAX_MARKERS ; i++)
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{
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m = &marker[i];
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if (i / 3 % 2 == 0)
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{
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m->value += 0.1;
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}
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else
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{
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m->value -= 0.1;
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}
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if (i < 6)
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{
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m->y += (float) sin(m->value);
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}
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else
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{
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m->x += (float) sin(m->value);
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}
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}
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if (isControl(CONTROL_MAP))
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{
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clearControl(CONTROL_MAP);
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exitRadar();
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}
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}
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static void draw(void)
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drawEntities();
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drawMarkers();
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drawRect((SCREEN_WIDTH / 2) - 230, SCREEN_HEIGHT - 58, 14, 14, 255, 255, 0, 255);
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drawText((SCREEN_WIDTH / 2) - 200, SCREEN_HEIGHT - 65, 20, TA_LEFT, colors.yellow, "MIAs");
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drawRect((SCREEN_WIDTH / 2) - 30, SCREEN_HEIGHT - 58, 14, 14, 0, 255, 255, 255);
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drawText((SCREEN_WIDTH / 2), SCREEN_HEIGHT - 65, 20, TA_LEFT, colors.cyan, "Items");
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drawRect((SCREEN_WIDTH / 2) + 170, SCREEN_HEIGHT - 58, 14, 14, 255, 0, 0, 255);
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drawText((SCREEN_WIDTH / 2) + 200, SCREEN_HEIGHT - 65, 20, TA_LEFT, colors.red, "Targets");
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}
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static void drawMap(void)
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@ -173,15 +291,14 @@ static void getMapTileColor(int i, SDL_Color *c)
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static void drawEntities(void)
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{
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Entity *e;
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Entity **candidates;
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int i, x, y;
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SDL_Color c;
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candidates = getAllEntsWithin(viewRect.x * MAP_TILE_SIZE, viewRect.y * MAP_TILE_SIZE, viewRect.w * MAP_TILE_SIZE, viewRect.h * MAP_TILE_SIZE, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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for (i = 0 ; i < MAX_BLIPS ; i++)
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{
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if (isValidBlip(e))
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e = blips[i];
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if (e != NULL)
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{
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x = (e->x / MAP_TILE_SIZE);
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y = (e->y / MAP_TILE_SIZE);
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@ -193,7 +310,10 @@ static void drawEntities(void)
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getBlipColor(e, &c);
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drawRect(OFFSET_X + (x * RADAR_TILE_SIZE), OFFSET_Y + (y * RADAR_TILE_SIZE), RADAR_TILE_SIZE - 1, RADAR_TILE_SIZE - 1, c.r, c.g, c.b, 255);
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if (blinkTimer < 30)
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{
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drawRect(OFFSET_X + (x * RADAR_TILE_SIZE), OFFSET_Y + (y * RADAR_TILE_SIZE), RADAR_TILE_SIZE - 1, RADAR_TILE_SIZE - 1, c.r, c.g, c.b, 255);
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}
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}
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}
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}
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@ -206,17 +326,15 @@ static int isValidBlip(Entity *e)
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case ET_BOB:
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case ET_MIA:
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case ET_TEEKA:
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return blinkTimer < 30;
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return 1;
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case ET_ENEMY:
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case ET_BOSS:
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case ET_HEART_CELL:
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case ET_KEY:
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return e->isMissionTarget ? blinkTimer < 30 : 1;
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case ET_ITEM:
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case ET_DESTRUCTABLE:
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return e->isMissionTarget && blinkTimer < 30;
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return e->isMissionTarget;
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default:
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return 0;
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@ -266,24 +384,27 @@ static void drawMarkers(void)
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{
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int i;
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for (i = 0 ; i < M_MAX * 4 ; i++)
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for (i = 0 ; i < MAX_MARKERS ; i++)
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{
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switch (i % M_MAX)
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if (marker[i].visible)
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{
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case M_MIA:
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 0);
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break;
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case M_ITEM:
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SDL_SetTextureColorMod(atlasTexture->texture, 0, 192, 255);
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break;
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case M_ENEMY:
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 0, 0);
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break;
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switch (i % M_MAX)
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{
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case M_MIA:
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 0);
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break;
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case M_ITEM:
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SDL_SetTextureColorMod(atlasTexture->texture, 0, 192, 255);
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break;
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case M_ENEMY:
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 0, 0);
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break;
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}
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blitRectRotated(atlasTexture->texture, marker[i].x, marker[i].y, &arrow->rect, marker[i].angle);
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}
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blitRectRotated(atlasTexture->texture, marker[i].x, marker[i].y, &arrow->rect, marker[i].angle);
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}
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 255);
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@ -25,6 +25,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define VIEW_SIZE_Y 30
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#define OFFSET_X ((SCREEN_WIDTH - (RADAR_TILE_SIZE * VIEW_SIZE_X)) / 2)
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#define OFFSET_Y ((SCREEN_HEIGHT - (RADAR_TILE_SIZE * VIEW_SIZE_Y)) / 2)
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#define MAX_MARKERS 12
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#define MAX_BLIPS 32
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enum
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{
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@ -43,6 +45,13 @@ extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void blitRectRotated(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, float angle);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void exitRadar(void);
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extern int isControl(int type);
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extern void clearControl(int type);
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern App app;
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extern Colors colors;
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extern World world;
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@ -238,12 +238,6 @@ static void doWorldInProgress(void)
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doCommon();
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doLocationTriggers();
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if (isControl(CONTROL_PAUSE))
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{
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world.state = WS_PAUSED;
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clearControl(CONTROL_PAUSE);
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}
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if (world.allObjectivesComplete && world.state != WS_COMPLETE)
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{
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@ -262,6 +256,18 @@ static void doWorldInProgress(void)
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stopMusic();
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}
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if (isControl(CONTROL_PAUSE))
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{
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world.state = WS_PAUSED;
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clearControl(CONTROL_PAUSE);
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}
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if (isControl(CONTROL_MAP))
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{
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initRadar();
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clearControl(CONTROL_MAP);
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}
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}
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if (world.observationTimer > 0)
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@ -572,3 +578,13 @@ void observeActivation(Entity *e)
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exit(1);
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}
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}
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void exitRadar(void)
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{
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startSectionTransition();
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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endSectionTransition();
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}
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@ -69,6 +69,9 @@ extern void clearControls(void);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void loadMusic(char *filename);
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extern void playMusic(int loop);
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extern void initRadar(void);
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern App app;
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extern Colors colors;
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