Draw and configure input widgets.
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1b4e50c727
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@ -29,9 +29,11 @@ static void bloodGore(void);
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static void trophyScreenshot(void);
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static void trophyAlert(void);
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static void inventory(void);
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static void keyboard(void);
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static void joypad(void);
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static void controls(void);
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static void back(void);
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static void setGeneralOptions(void);
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static void setControlOptions(void);
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static int section;
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static Widget *soundVolumeWidget;
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static Widget *musicVolumeWidget;
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@ -39,20 +41,36 @@ static Widget *bloodGoreWidget;
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static Widget *trophyScreenshotWidget;
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static Widget *trophyAlertWidget;
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static Widget *inventoryWidget;
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static Widget *keyboardWidget;
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static Widget *joypadWidget;
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static Widget *backWidget;
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static Widget *controlsWidget;
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static Texture *atlasTexture;
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static Atlas *background;
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void initOptions(void (*callback)(void))
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{
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startSectionTransition();
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section = SECTION_MAIN;
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returnFromOptions = callback;
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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background = getImageFromAtlas("gfx/main/options.png");
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setGeneralOptions();
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setControlOptions();
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showWidgetGroup("options");
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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endSectionTransition();
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}
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static void setGeneralOptions(void)
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{
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soundVolumeWidget = getWidget("soundVolume", "options");
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soundVolumeWidget->action = soundVolume;
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soundVolumeWidget->value = app.config.soundVolume;
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@ -77,24 +95,24 @@ void initOptions(void (*callback)(void))
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inventoryWidget->action = inventory;
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inventoryWidget->value = app.config.inventory;
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keyboardWidget = getWidget("keyboard", "options");
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keyboardWidget->action = keyboard;
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controlsWidget = getWidget("controls", "options");
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controlsWidget->action = controls;
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joypadWidget = getWidget("joypad", "options");
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joypadWidget->action = joypad;
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backWidget = getWidget("back", "options");
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backWidget->action = back;
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getWidget("back", "options")->action = back;
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getWidget("back", "controls")->action = back;
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}
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showWidgetGroup("options");
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if (!app.joypad)
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{
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joypadWidget->visible = 0;
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}
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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static void setControlOptions(void)
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{
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getWidget("left", "controls")->value = app.config.keyControls[CONTROL_LEFT];
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getWidget("right", "controls")->value = app.config.keyControls[CONTROL_RIGHT];
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getWidget("up", "controls")->value = app.config.keyControls[CONTROL_UP];
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getWidget("down", "controls")->value = app.config.keyControls[CONTROL_DOWN];
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getWidget("jump", "controls")->value = app.config.keyControls[CONTROL_JUMP];
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getWidget("fire", "controls")->value = app.config.keyControls[CONTROL_FIRE];
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getWidget("jetpack", "controls")->value = app.config.keyControls[CONTROL_JETPACK];
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getWidget("pause", "controls")->value = app.config.keyControls[CONTROL_PAUSE];
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getWidget("map", "controls")->value = app.config.keyControls[CONTROL_MAP];
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}
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static void logic(void)
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@ -149,19 +167,31 @@ static void inventory(void)
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app.config.inventory = inventoryWidget->value;
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}
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static void keyboard(void)
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static void controls(void)
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{
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}
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static void joypad(void)
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{
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section = SECTION_CONTROLS;
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playSound(SND_MENU_SELECT, 0);
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showWidgetGroup("controls");
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}
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static void back(void)
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{
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saveConfig();
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returnFromOptions();
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switch (section)
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{
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case SECTION_MAIN:
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playSound(SND_MENU_BACK, 0);
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startSectionTransition();
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saveConfig();
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returnFromOptions();
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endSectionTransition();
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break;
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case SECTION_CONTROLS:
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playSound(SND_MENU_BACK, 0);
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section = SECTION_MAIN;
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showWidgetGroup("options");
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break;
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}
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}
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@ -21,6 +21,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#include "SDL2/SDL_mixer.h"
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enum
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{
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SECTION_MAIN,
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SECTION_CONTROLS
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};
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extern void showWidgetGroup(char *group);
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extern Widget *getWidget(char *name, char *group);
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extern void drawWidgets(void);
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@ -32,6 +38,9 @@ extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void saveConfig(void);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern void playSound(int snd, int ch);
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extern App app;
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extern Colors colors;
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@ -79,7 +79,10 @@ void doWidgets(void)
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if (isControl(CONTROL_FIRE) || app.keyboard[SDL_SCANCODE_RETURN] || app.keyboard[SDL_SCANCODE_SPACE])
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{
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selectedWidget->action();
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if (selectedWidget->type != WT_INPUT)
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{
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selectedWidget->action();
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}
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app.keyboard[SDL_SCANCODE_SPACE] = app.keyboard[SDL_SCANCODE_RETURN] = 0;
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clearControl(CONTROL_FIRE);
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@ -158,6 +161,10 @@ void drawWidgets(void)
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break;
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case WT_INPUT:
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x = w->x + w->w + 25;
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drawRect(x, w->y, 200, w->h, 0, 0, 0, 255);
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drawOutlineRect(x, w->y, 200, w->h, 0, outline, 0, 255);
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drawText(x + 100, w->y + 2, 24, TA_CENTER, colors.white, "%s", SDL_GetScancodeName(w->value));
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break;
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}
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}
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