Don't uppercase messages.
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@ -112,7 +112,6 @@ static void drawPower(void)
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void setGameplayMessage(int newMessageType, const char *format, ...)
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{
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int i;
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char newMessage[MAX_DESCRIPTION_LENGTH];
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va_list args;
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@ -128,11 +127,6 @@ void setGameplayMessage(int newMessageType, const char *format, ...)
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messageType = newMessageType;
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messageTime = FPS * 3;
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for (i = 0 ; i < strlen(message) ; i++)
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{
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message[i] = toupper(message[i]);
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%s", message);
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switch (messageType)
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